Age | Commit message (Collapse) | Author |
|
|
|
|
|
CheckForMissingGlyphs (default to the language pack strings)
|
|
consistent
|
|
don't need to cast to void/non-const before being able to free
|
|
network, do not just reopen the difficulty window if any game options window is opened; instead invalidate them properly.
|
|
values for Window::OnInvalidateData() of windows with class WC_GAME_OPTIONS.
|
|
for NewGRFs without action 14 palette information; this makes the default choice independent from the used base graphics and '-i' option.
|
|
|
|
|
|
dropdown list.
|
|
construction of all dropdown lists in the GameOptionsWindow.
-Change: Sort the items in the currency dropdown; separate the "Custom" item with a horizontal line from the rest.
-Change: Separate default and NewGRF-supplied townnames with a horizontal line and only sort them within these groups.
-Fix: Resize all dropdown lists in the GameOptionsWindow, so no text is truncated.
|
|
OnInvalidateData().
|
|
|
|
|
|
|
|
reconstruction.
|
|
|
|
tiles in the depot
-Fix [FS#4461]: don't count the number of vehicles but the length of vehicles to (configurably) limit train length
|
|
tunnel length setting
|
|
could be subverted by distant join
|
|
useless; just don't use depot orders or timetabling if you don't want to use it
|
|
for uniform stations has been broken for over a year
|
|
|
|
infrastructure" setting name/description didn't match the behaviour
|
|
applicable GameSettings object
|
|
|
|
store a bool and use the dedicated accessor function when reading boolean settings (glx, rubidium)
|
|
often the strings are partly translated, which causes trouble in some cases
|
|
lost_vehicle_warning
|
|
|
|
allowed to be executed while paused
|
|
OnPaint().
|
|
variables related to visual effects (Hirundo)
|
|
|
|
|
|
configurable, why isn't the statusbar's location configurable?
|
|
with a list
|
|
index to ReadLanguagePack, and simplify one of its callers
|
|
|
|
the language "list"
|
|
occasionally be too narrow. Based on a patch by Krille
|
|
|
|
(Eddi|zuHause)
|
|
some headers
|
|
buttons when clicked.
|
|
WWT_SCROLL2BAR with NWID_HSCROLLBAR and NWID_VSCROLLBAR.
|
|
and vscroll2.
Note: All windows get individual members with the same names, which are initialised via Window::GetScrollbar(). This caching is not required at all, but simplifies conversion.
|
|
scrollbar explicitly using a NWidgetPart via SetScrollbar().
|
|
(SirkoZ)
|