Age | Commit message (Collapse) | Author |
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instead of two. The "TTDP compatible order" setting now only sets the default behaviour of new trains.
-Feature: allow three different load type in a single game instead of two. One can choose full load all and full load any instead of full load being governed by the "full load any" patch setting.
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instead of transparent
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unneeded inclusions of engine.h and/or replace them with engine_type.h.
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station_func.h.
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called 'realistic' (matching other vehicles) (1/1) to original TTD
speed (1/4). Note this option defaults to original TTD speed.
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largest patch tab, so adding patch options is simply a case of adding to the lists.
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(Yorick)
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aren't present in TTD, since they don't correspond to either TTD's TextIDs or OpenTTD's StringIDs.
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Lists are now dynamically generated, and can include parameters, or be extended however needed.
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unneeded include from openttd.h.
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when it's not necessary.
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for spotting
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more code style oriented.
Hoping it makes the whole file easier to follow/read
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apply some code style
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settings window and make its disabled state min max aware.
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operation' attempt. Previously, only visual clues were available.
-Fix[FS#1519]: When you can not use this resolution at full screen, now you'll know that it failed.
As for the reason it did not work, each computer/OS has its reason.
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useless includes.
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a bit less confusing
-Change: Make the highscore button in the difficulty window a bit more obvious
-Codechange: Enumify the window-widgets of the difficulty window
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logical place and remove about 50% of the includes of 'functions.h'
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it is really needed.
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single file and do not include gfx.h everywhere to get a Point type.
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their respective places.
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and making it more logic where function definitions can be found.
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'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
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current 'font' for the 'currently' chosen language and give a warning when that does happen.
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that over CTRL. Patch by BigBB.
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fitting to the naming style
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remaining to fit with the naming style
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style
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with the coding style
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directly use to change their behaviour, during network games as this can cause desyncs.
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the color of the text in a DrawString call.
Patch heavily based on BiBB's work (FS#1383)
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GameDifficulty instead on relying ints to always be 32 bits, which they are not.
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some of the magic).
-Feature: possibility to disable exclusive rights and giving money. Both by skidd13.
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