Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-02-08 | (svn r12087) -Fix: MSVC warnings | glx | |
2008-02-07 | (svn r12080) -Fix: update waypoint signs when changing language | glx | |
2008-01-27 | (svn r11994) -Codechange: Remove numbers from string names where the strings ↵ | maedhros | |
aren't present in TTD, since they don't correspond to either TTD's TextIDs or OpenTTD's StringIDs. | |||
2008-01-24 | (svn r11978) -Codechange: Replace some global variables with window owned ones | skidd13 | |
2008-01-17 | (svn r11902) -Codechange: use new dropdown widget for game options window | peter1138 | |
2008-01-17 | (svn r11888) -Codechange: simplify sorting of the strings in town names dropdown | glx | |
2008-01-17 | (svn r11886) -Add: sort the strings in languages dropdown | glx | |
2008-01-16 | (svn r11884) -Cleanup: leftover use of widget numbers instead of enum | peter1138 | |
2008-01-14 | (svn r11848) -Codechange: New class-based drop down list functionality. ↵ | peter1138 | |
Lists are now dynamically generated, and can include parameters, or be extended however needed. | |||
2008-01-13 | (svn r11828) -Codechange: include table/* as the last includes and remove an ↵ | rubidium | |
unneeded include from openttd.h. | |||
2008-01-09 | (svn r11787) -Codechange: more header rewrites. This time related to viewport.h. | rubidium | |
2008-01-07 | (svn r11777) -Codechange: split the string header and make do not include it ↵ | rubidium | |
when it's not necessary. | |||
2008-01-07 | (svn r11776) -Codechange: more header splittings to reduce the dependencies. | rubidium | |
2008-01-07 | (svn r11771) -Codechange: split settings.h into better separated headers. | rubidium | |
2008-01-04 | (svn r11754) -Fix(r11753): One too much command separator (;). Thanks glx ↵ | belugas | |
for spotting | |||
2008-01-04 | (svn r11753) -Codechange: re-indent the switch case structures, as to be ↵ | belugas | |
more code style oriented. Hoping it makes the whole file easier to follow/read | |||
2008-01-04 | (svn r11752) -Fix(r11745): Silence a MSVC warning (glx) | belugas | |
2008-01-04 | (svn r11751) -Codechange: Enumify some widgets (and others) and while at it, ↵ | belugas | |
apply some code style | |||
2008-01-02 | (svn r11745) -Codechange: Unify the spinner widget drawing of the difficulty ↵ | skidd13 | |
settings window and make its disabled state min max aware. | |||
2008-01-01 | (svn r11734) -Change: Allow ToggleFullScreen to return the result of the ↵ | belugas | |
operation' attempt. Previously, only visual clues were available. -Fix[FS#1519]: When you can not use this resolution at full screen, now you'll know that it failed. As for the reason it did not work, each computer/OS has its reason. | |||
2007-12-27 | (svn r11706) -Codechange: split vehicle.h and remove another bunch of ↵ | rubidium | |
useless includes. | |||
2007-12-26 | (svn r11702) -Codechange: move all date related stuff to date*. | rubidium | |
2007-12-25 | (svn r11698) -Change: Make the abort/accept process of the difficulty window ↵ | skidd13 | |
a bit less confusing -Change: Make the highscore button in the difficulty window a bit more obvious -Codechange: Enumify the window-widgets of the difficulty window | |||
2007-12-25 | (svn r11692) -Codechange: move some functions from 'functions.h' to a more ↵ | rubidium | |
logical place and remove about 50% of the includes of 'functions.h' | |||
2007-12-25 | (svn r11691) -Codechange: move+rename helpers.hpp and only include it when ↵ | rubidium | |
it is really needed. | |||
2007-12-22 | (svn r11682) -Codechange: move some 'generic' geometry related types into a ↵ | rubidium | |
single file and do not include gfx.h everywhere to get a Point type. | |||
2007-12-21 | (svn r11677) -Codechange: move price and command related types/functions to ↵ | rubidium | |
their respective places. | |||
2007-12-21 | (svn r11675) -Codechange: split the string types from the string functions. | rubidium | |
2007-12-19 | (svn r11668) -Codechange: more refactoring aimed at reducing compile time ↵ | rubidium | |
and making it more logic where function definitions can be found. | |||
2007-12-19 | (svn r11667) -Codechange: split window.h into a header that defines some ↵ | rubidium | |
'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps. | |||
2007-12-16 | (svn r11646) -Codechange: check whether (some) characters are missing in the ↵ | rubidium | |
current 'font' for the 'currently' chosen language and give a warning when that does happen. | |||
2007-12-16 | (svn r11643) -Codechange: conform with the coding style for the WP macro uses. | rubidium | |
2007-12-02 | (svn r11555) -Codechange: use the new members introduced in r11551. | rubidium | |
2007-12-01 | (svn r11547) -Add: signal selection GUI for the ones that really like to use ↵ | rubidium | |
that over CTRL. Patch by BigBB. | |||
2007-11-24 | (svn r11510) -Codechange: merge the IS_*INSIDE* functions and rename them ↵ | skidd13 | |
fitting to the naming style | |||
2007-11-20 | (svn r11484) -Codechange: Remove the doubled function SetBitT and rename the ↵ | skidd13 | |
remaining to fit with the naming style | |||
2007-11-19 | (svn r11481) -Codechange: Rename the HASBIT function to fit with the naming ↵ | skidd13 | |
style | |||
2007-11-19 | (svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit ↵ | skidd13 | |
with the coding style | |||
2007-11-17 | (svn r11452) -Change: do not allow configuration changes, that NewGRFs can ↵ | rubidium | |
directly use to change their behaviour, during network games as this can cause desyncs. | |||
2007-11-04 | (svn r11374) -Codechange: Give meaning to the magical number that specifies ↵ | belugas | |
the color of the text in a DrawString call. Patch heavily based on BiBB's work (FS#1383) | |||
2007-10-16 | (svn r11279) -Codechange: use a typedeffed type for all magic with ↵ | rubidium | |
GameDifficulty instead on relying ints to always be 32 bits, which they are not. | |||
2007-09-30 | (svn r11188) -Codechange: rewrite of the town action related code (remove ↵ | rubidium | |
some of the magic). -Feature: possibility to disable exclusive rights and giving money. Both by skidd13. | |||
2007-09-26 | (svn r11172) -Codechange: rewrite of town road building and addition of the ↵ | rubidium | |
possibility to clean up unconnected road bits during the local road reconstructions. Based on a patch by skidd13. | |||
2007-09-14 | (svn r11107) -Feature: some tool so one can still build tunnels under rails ↵ | rubidium | |
(and other structures) when the owner of the structure built it on foundations and if you have enough "empty" space ofcourse. One could use the tool for some other construction needs too. Patch by frosch. | |||
2007-08-29 | (svn r10996) -Feature: [OSX] added more options for right click emulation ↵ | bjarni | |
(controlled from the interface tab in the patch window) This only works with the cocoa drivers (you will use the cocoa drivers unless you manually switched to SDL and compiled yourself) Note: if control-click is selected, then the ingame control-click (like presignals and such) will be command-click Requested and tested by ln- (so he should be blamed if this goes wrong :P ) | |||
2007-07-27 | (svn r10704) -Codechange: provide an infrastructure to have resizable ↵ | rubidium | |
windows that are smaller than the default window size. | |||
2007-07-06 | (svn r10451) -Add: support for "prospecting" raw industries, i.e. you pay an ↵ | rubidium | |
amount of money and then it might (with a given chance) build a raw industry somewhere on the map. | |||
2007-06-27 | (svn r10353) -Fix/Feature [FS#669]: disallow (in the GUI) the building of ↵ | rubidium | |
infrastructure you do not have available vehicles for. This means that the airport building button is disabled till you can actually build aircraft. The game itself will not disallow you to build the infrastructure and this "new" behaviour can be overriden with a patch setting. | |||
2007-06-25 | (svn r10329) -Feature [FS#812]: (patch) option to select the "default" rail ↵ | rubidium | |
type when you start a new game or load a game. This is done either static, i.e. rail, electrified rail, monorail and maglev, or dynamic which takes either the first or last available railtype or the railtype that is used most on the map. | |||
2007-06-21 | (svn r10254) -Feature: loading indicator, which shows in % how full a ↵ | truelight | |
vehicle is while loading/unloading (TheJosh) |