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Erich/openttd
chunnel
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signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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src
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settings_gui.cpp
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Author
2021-05-27
Codechange: do not use SettingDescBase directly when not needed
rubidium42
2021-05-27
Codechange: let SettingDesc extend SettingDescBase
rubidium42
2021-05-27
Codechange: just pass the SettingDesc to SetSettingValue and remove distincti...
rubidium42
2021-05-13
Codechange: move currency settings to std::string
rubidium42
2021-05-08
Codechange: Set specific widgets dirty instead of window.
Peter Nelson
2021-05-06
Codechange: add SetDParamStr that accepts std::string&
rubidium42
2021-04-30
Codechange: No longer necessary to manually resize volume sliders.
Peter Nelson
2021-04-30
Fix: Recalculate padding and minimum sizes when GUI or Font zoom is changed.
Peter Nelson
2021-04-27
Feature: allow non-ASCII currency separators
rubidium42
2021-04-22
Change: treat languages as finished, if translations are 75% completed.
frosch
2021-04-22
Add: show completion progress of languages in the language dropdown for non-r...
frosch
2021-04-11
Change: reworked how the Game Option display options are drawn
Patric Stout
2021-04-11
Feature: allow a toggle to enable/disable vsync
Patric Stout
2021-04-09
Feature: Volume sliders in Game Options window
Niels Martin Hansen
2021-04-09
Codechange: Move volume control slider logic to separate functions
Niels Martin Hansen
2021-04-06
Feature: Button to reset game settings to their default values (#8958)
Didac Perez Parera
2021-03-26
Change: rename setting "max_heightlevel" to "map_height_limit"
Patric Stout
2021-03-26
Feature: setting to indicate desert coverage for tropic climate
Patric Stout
2021-03-26
Feature: setting to indicate snow coverage for arctic climate (replaces snow ...
Patric Stout
2021-03-13
Feature: allow setting maximum zoom level at which sprites are drawn (#8604)
Matt Kimber
2021-03-10
Codechange: Misleading function name for selecting refresh rate (#8836)
sean
2021-03-09
Codechange: remove special strings for language and resolutions (#8824)
Patric Stout
2021-03-09
Add: Display refresh rate game option (#8813)
sean
2021-03-08
Add: Option to (dis-)allow accelerated video drivers. (#8819)
Patric Stout
2021-02-28
Add: settings to limit your fast-forward game speed
Patric Stout
2021-02-23
Fix #8731: Always use a 32bpp blitter if font anti-aliasing is enabled.
Michael Lutz
2021-02-14
Change: move the 'road drive side' selection to settings tree, and give it th...
frosch
2021-02-14
Change: move townname generator selection to mapgen GUI.
frosch
2021-02-14
Codechange: move non-GUI code to non-GUI source files.
frosch
2021-02-14
Codechange: turn a constant variable into a real constant.
frosch
2021-02-14
Codechange: Re-init GUI zoom only when really changed.
Michael Lutz
2021-02-14
Feature: Automatic UI and font zoom levels when supported by the OS.
Michael Lutz
2021-01-08
Change: Remove disable_unsuitable_building setting
Charles Pigott
2021-01-08
Codechange: Remove min/max functions in favour of STL variants (#8502)
Charles Pigott
2021-01-07
Feature: option to auto remove signals when in the way during rail constructi...
Kuhnovic
2020-12-27
Codechange: Replace assert_compile macro with static_assert
Charles Pigott
2020-12-16
Change: extend the allowed range for max loan setting (#8386)
Pavel Stupnikov
2020-12-14
Add: new economy "frozen" that stops production changes and industry closures...
Pavel Stupnikov
2020-05-21
Codechange: Store base set related texts in std::strings.
Michael Lutz
2020-01-12
Codechange: Cache resolved town, station and industry name strings
Jonathan G Rennison
2020-01-04
Feature: Show the name of the NewGRF in the build vehicle window.
stormcone
2019-12-28
Feature: Configurable game ending year
Niels Martin Hansen
2019-11-10
Cleanup: Removed SVN headers
S. D. Cloudt
2019-10-19
Feature: Configure minimum share trading years
Jack Baron
2019-05-11
Change: Limit memory allocations for each Squirrel instance
Niels Martin Hansen
2019-04-24
Change: Zoom title game by UI zoom level
Niels Martin Hansen
2019-04-18
Codechange: use std::vector for _resolutions
glx
2019-04-10
Codechange: Use null pointer literal instead of the NULL macro
Henry Wilson
2019-04-09
Codechange: Switch DropDownList to directly use std::vector, thus making Auto...
Michael Lutz
2019-03-28
Fix: MSVC warnings (#7423)
glx22
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