Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-02-28 | Add: settings to limit your fast-forward game speed | Patric Stout | |
By default this setting is set to 2500% normal game speed. | |||
2021-02-23 | Fix #8731: Always use a 32bpp blitter if font anti-aliasing is enabled. | Michael Lutz | |
2021-02-14 | Change: move the 'road drive side' selection to settings tree, and give it ↵ | frosch | |
the same 'basic' visibilty as 'signal side'. | |||
2021-02-14 | Change: move townname generator selection to mapgen GUI. | frosch | |
2021-02-14 | Codechange: move non-GUI code to non-GUI source files. | frosch | |
2021-02-14 | Codechange: turn a constant variable into a real constant. | frosch | |
2021-02-14 | Codechange: Re-init GUI zoom only when really changed. | Michael Lutz | |
2021-02-14 | Feature: Automatic UI and font zoom levels when supported by the OS. | Michael Lutz | |
2021-01-08 | Change: Remove disable_unsuitable_building setting | Charles Pigott | |
This setting is no longer useful, as you can now always build roads, canals, etc. | |||
2021-01-08 | Codechange: Remove min/max functions in favour of STL variants (#8502) | Charles Pigott | |
2021-01-07 | Feature: option to auto remove signals when in the way during rail ↵ | Kuhnovic | |
construction (#8274) | |||
2020-12-27 | Codechange: Replace assert_compile macro with static_assert | Charles Pigott | |
2020-12-16 | Change: extend the allowed range for max loan setting (#8386) | Pavel Stupnikov | |
2020-12-14 | Add: new economy "frozen" that stops production changes and industry ↵ | Pavel Stupnikov | |
closures (#8282) | |||
2020-05-21 | Codechange: Store base set related texts in std::strings. | Michael Lutz | |
2020-01-12 | Codechange: Cache resolved town, station and industry name strings | Jonathan G Rennison | |
2020-01-04 | Feature: Show the name of the NewGRF in the build vehicle window. | stormcone | |
2019-12-28 | Feature: Configurable game ending year | Niels Martin Hansen | |
Functionally reverts 683b65ee1 | |||
2019-11-10 | Cleanup: Removed SVN headers | S. D. Cloudt | |
2019-10-19 | Feature: Configure minimum share trading years | Jack Baron | |
2019-05-11 | Change: Limit memory allocations for each Squirrel instance | Niels Martin Hansen | |
This can avoid out-of-memory situations due to single scripts using up the entire address space. Instead, scripts that go above the maximum are killed. The maximum is default 1 GB per script, but can be configured by a setting. | |||
2019-04-24 | Change: Zoom title game by UI zoom level | Niels Martin Hansen | |
2019-04-18 | Codechange: use std::vector for _resolutions | glx | |
2019-04-10 | Codechange: Use null pointer literal instead of the NULL macro | Henry Wilson | |
2019-04-09 | Codechange: Switch DropDownList to directly use std::vector, thus making ↵ | Michael Lutz | |
AutoDeleteSmallVector obsolete. DropDownListItem are strongly managed using std::unique_ptr to ensure leak-free handling. Appropriate use of move-semantics make intent a lot clearer than parameter comments and allows the compiler to generate copy-free code for most situations. | |||
2019-03-28 | Fix: MSVC warnings (#7423) | glx22 | |
2019-03-26 | Codechange: Replaced SmallVector::[Begin|End]() with std alternatives | Henry Wilson | |
2019-03-26 | Codechange: Replaced SmallVector::Append() with ↵ | Henry Wilson | |
std::vector::[push|emplace]_back() | |||
2019-03-26 | Codechange: Replace SmallVector::Length() with std::vector::size() | Henry Wilson | |
2019-03-24 | Codechange: Use override specifier in Window-derived classes. | peter1138 | |
2019-03-24 | Codechange: Use override specifer for overriding member declarations | Henry Wilson | |
This is a C++11 feature that allows the compiler to check that a virtual member declaration overrides a base-class member with the same signature. Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked as virtual despite being a template. | |||
2019-03-08 | Feature: Industries with neutral stations (e.g. Oil Rig) only supply/accept ↵ | PeterN | |
cargo to/from their neutral station. (#7234) This change is a controlled by a game setting, located under Environment -> Industries which allows toggling the behaviour. It defaults to enabled. "Company stations can serve industries with attached neutral stations" When enabled, industries with attached neutral station (such as Oil Rigs) may also be served by company-owned stations built nearby. This is the traditional behaviour. When disabled, these industries may only be served by their neutral station. Any nearby company-owned stations won't be able to serve them, nor will the neutral station serve anything else other than the industry. | |||
2019-03-04 | Add: Option for population-linear town cargo generation | Niels Martin Hansen | |
Introduce a new default algorithm for town cargo generation (passengers and mail), and a game setting to choose between the new and original algorithm. The original town cargo generation algorithm has the property of the generated amount relating to the square of each building's population, meaning large towns easily produce more cargo than can realistically be transported. The problem is excessive cargo is amplified if playing with cargodist. The new algorithm introduced instead has a linear relation to the population. The result is that smaller towns will produce slightly more cargo, while the largest towns will produce about a fourth of what they would with the original algorithm. Existing savegames will use the original algorithm, while new games will default to the new algorithm. | |||
2019-02-25 | Fix 195fd0dc60: Sprite cache must still be cleared when using bitmap fonts. | peter1138 | |
2019-02-24 | Fix #7266: Reorder reinitialization of caches when changing font zoom level. ↵ | PeterN | |
(#7273) | |||
2019-02-23 | Feature: Add option to adjust font size separately from GUI size. (#7003) | Greg Carlin | |
Adds an option in the "Game Options" next to "Interface Size" called "Font Size". Available options are normal, double, and quad. | |||
2019-02-01 | Fix: close Textfile windows when closing Option window | glx | |
2019-01-28 | Add: allow opening of one TextfileWindow per type | glx | |
2019-01-10 | Add #4115: default company colour setting (#6998) | Gabda87 | |
Works only in single player. | |||
2018-04-29 | Feature #6090: Change music set during gameplay | Niels Martin Hansen | |
2018-04-28 | Add: Replace independment map scrolling GUI settings with single option, and ↵ | PeterN | |
add choice to not lock cursor position when scrolling. (#6756) | |||
2017-03-25 | (svn r27827) -Codechange (r27819): Deduplicate code. (adf88) | frosch | |
2017-03-24 | (svn r27825) -Feature [FS#4950]: Add option to close windows with right ↵ | peter1138 | |
click (Flamefire) | |||
2017-03-23 | (svn r27819) -Fix (r26990): Update viewport sign dimensions when changing ↵ | peter1138 | |
GUI zoom level. | |||
2015-08-09 | (svn r27366) -Fix [FS#6358]: Clickareas in settings tree were misaligned ↵ | frosch | |
when the filter warning was displayed, if the setting height was defined by the icons instead of the font. | |||
2015-08-09 | (svn r27365) -Fix: Center settings filter warning also vertically, and also ↵ | frosch | |
in case of multiple lines. | |||
2014-10-21 | (svn r27026) -Fix: some (older-ish) GCC compiler warnings | rubidium | |
2014-10-12 | (svn r27004) -Codechange: Make GUI size apply to (sprite-font) text as well. | peter1138 | |
2014-10-11 | (svn r26990) -Feature: Add option to choose normal, double or quad-size ↵ | peter1138 | |
interface. | |||
2014-10-09 | (svn r26986) -Change: Rename 'Advanced Settings' to just 'Settings'. | frosch | |