Age | Commit message (Collapse) | Author |
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ShowQueryString()
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the colour of the button
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normal signal tools. (michi_cc)
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setting. (michi_cc)
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DrawFrameRect usage
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smallmaps, stations and signs guis.
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were printed, otherwise the text could change due to the few number of slots that could be used to bind.
-Codechange: remove all BindCString and related functions and replace it by RAW_STRING which prints the C-string raw pointer that is on the 'print stack'.
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into their own parameter.
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Removes indirect dependency on <string> and <map> for over 40 files
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Dimension instead of uint16[2] for resolutions
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loading a savegame.
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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-Codechange: split the diff_custom variable.
-Feature: allow changing some of the diff_custom variables via the console in network games.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is.
Initial concept : TTDPatch (moreairpots), Initial code : Pasky
Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices
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settings_gui.cpp.
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the Window class and remove Window from their naming.
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windows.
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the need for WE_ON_EDIT_TEXT_CANCEL.
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rename WE_4 to something more descriptive and correct some (completely incorrect) comments.
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a Window constructor.
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when it's certain that w != NULL.
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something more than whitespace as description of files that don't have a description.
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town and industries back to their initial values.
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primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
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operators.
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instead of two. The "TTDP compatible order" setting now only sets the default behaviour of new trains.
-Feature: allow three different load type in a single game instead of two. One can choose full load all and full load any instead of full load being governed by the "full load any" patch setting.
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instead of transparent
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unneeded inclusions of engine.h and/or replace them with engine_type.h.
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station_func.h.
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called 'realistic' (matching other vehicles) (1/1) to original TTD
speed (1/4). Note this option defaults to original TTD speed.
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largest patch tab, so adding patch options is simply a case of adding to the lists.
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(Yorick)
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aren't present in TTD, since they don't correspond to either TTD's TextIDs or OpenTTD's StringIDs.
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