Age | Commit message (Collapse) | Author |
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can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
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for towns to use.
Possible patterns are :
No Road (not available in scenario editor)
Original (for the nostalgics)
Better Roads (same as original, but based on distance of 2 tiles instead of one)
2x2 grids
3x3 grids
Patch by skiddl13
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new game.
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dedicated servers can have the little lang flag.
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of towns can
start off larger, and will grow twice as quickly as other towns. They can also
be placed specifically in the scenario editor. Thanks to TheJosh for the
initial patch and the idea.
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multiplayer mode and only serves to confuse patch authors.
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growth. The
default rate is TTD's original rate, and to approximate OpenTTD's previous
behaviour the rate should be set to "Fast" or "Very Fast". Town growth can be
switched off entirely, and if so, buildings will not be rebuilt. It is also
possible to specify a proportion of towns that grow twice as fast as the
others.
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paths) with quotes
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patches along with their current values. Based on patch by madman2003/GrimRC.
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including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01.
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Note: as the 'full' path is stored of the newgrfs, the newgrfs in the old cfgs are not made default (you have to set them again).
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The end of the preliminary work is near
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custom currency was set to 1000, making it impossible to ever have one. Now, with 3000, it should be a little more comfortable
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custom currency was reset too, thus loosing the setting a user could have used for it.(glx)
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the .cfg were not properly checked.
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been temperate, arctic, tropic or toyland.
This is the first usage of the callback conversion system of settings loading
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configuration file, in case of wrong value.
This is the basic step, no patch setting is actually using it, so far
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broken (abusable) and should therefor not be used in multiplayer games.
-Codechange: make default maximum distance from the edge for oil refineries a little higher, so the chance that you get oil refineries is a little better.
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Note: since this can be useful for all platforms, the GUI is no longer OSX specific.
Note: scrolling lists is still unaffected by this setting
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scrolling
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(in all directions)
It has to be enabled first (in patches->interface) first and this will disable scrollwheel zooming
Note: patch setting "Map scrollwheel speed" might need to be changed since the "correct" setting
appears to depend on what kind of mouse is in use (mighty mouse or touchpad)
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setting, so you can hide economy changes, but do show open/close of industries
-Change: store news_display_opt in his own section, so it is no longer stored as uint in openttd.cfg (allows adding news-types easier)
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that are
mutually exclusive. At the same time, add an INITIALISED state which makes it
possible to check if a grf is not yet active but will be later on during the
GLS_ACTIVATION loading stage.
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work of mart3p.
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a uint8. Later those bools are used as index into an array as they expect the value to be 0 or 1.
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date, which can be set by each network player seperately.
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pointer to allocated memory instead of modifying the pointer given as parameter
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macros by a simple template function max(), that requires two arguments of the same type. While I'm at it change a variable called "max" to "maxval" in a function that calls max().
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stillunknown and pv2b.
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renamed to .cpp)
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