Age | Commit message (Collapse) | Author |
|
client settings
|
|
|
|
|
|
did what is needed
|
|
multiplier for train cargo weight
|
|
position of the status bar.
|
|
traces of engines which are no longer associated to a NewGRF, and can be used to e.g. 'fix' scenarios which were screwed up by the author. You can only use it when there are no vehicles in the game though.
|
|
authority settings.
|
|
|
|
train names.
|
|
of GRFs with versions above 7.
|
|
|
|
|
|
applicable GameSettings object
|
|
difficulty level was other than custom
|
|
acceleration model change.
|
|
|
|
style
|
|
IsSavegameVersionBefore().
|
|
middle; let it follow the setting of the statusbar instead
|
|
configurable, why isn't the statusbar's location configurable?
|
|
ships/aircraft got switched
|
|
savegames with NewGRFs
|
|
|
|
original map generator.
|
|
in the in-game console
|
|
production rates does not work (anymore), so allow changing the production multiplier instead.
|
|
|
|
used by some vehicle somewhen (not considering date or such).
|
|
static in that file.
|
|
some headers
|
|
|
|
|
|
|
|
|
|
missed :)
|
|
variables and move them to a more logical location
|
|
|
|
checking savegames (empty for now).
|
|
|
|
console due to strcpy-ing a string into a pointer
|
|
|
|
newgrf_developer_tools setting
|
|
ParseIntList()
|
|
settings.cpp
|
|
|
|
settinsg where overwritten by those from the title game
|
|
when explicitly changing the number of AI opponents
|
|
running cost at the engine preview window.
|
|
for road vehicles.
|