Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-06-07 | Codechange: make [Save|Load]Settings() behave more like other Save/Load code ↵ | Patric Stout | |
(#9335) Prepare the full description and send it to SlObject. This does require some code to be able to read to a SLE_VAR_NULL, like strings etc, as there is no way to know their length beforehand. | |||
2021-06-06 | Codechange: merge guiflags and flags in settings .ini files | Patric Stout | |
It was rather confusing which one was for what, especially as some SaveLoad flags were settings-only. Clean up this mess a bit by having only Setting flags. | |||
2021-06-06 | Codechange: move SLF_NO_NETWORK_SYNC into settings | Patric Stout | |
It is a settings-only flag, so don't pollute SaveLoad code with it. | |||
2021-06-06 | Codechange: move SLF_NOT_IN_SAVE into settings | Patric Stout | |
It is a settings-only flag, so don't pollute SaveLoad code with it. | |||
2021-06-06 | Codechange: remove the unused SLF_HEX flag | Patric Stout | |
2021-06-06 | Codechange: Remove FOR_ALL_CHUNK_HANDLERS | glx22 | |
Co-Authored-By: Patric Stout <truebrain@openttd.org> | |||
2021-06-03 | Codechange: rename SettingGuiFlag to SettingFlag (#9332) | Patric Stout | |
It is a lovely organicly grown enum, where it started off with GUI-only flags, and after that a few flags got added that can be considered GUI-only (the GUI disables/enables based on them), to only have flags added that has nothing to do with the GUI. So be less confusing, and rename them to what they do. Additionally, I took this opportunity to rename 0ISDISABLED to reflect what it really does. | |||
2021-05-31 | Codechange: C++-ify lists for SaveLoad (#9323) | Patric Stout | |
Basically, this changes "SaveLoad *" to either: 1) "SaveLoadTable" if a list of SaveLoads was meant 2) "SaveLoad &" if a single entry was meant As added bonus, this removes SL_END / SLE_END / SLEG_END. This also adds core/span.hpp, a "std::span"-lite. | |||
2021-05-30 | Codechange: add a wrapper function to find all settings based on prefix (#9312) | Patric Stout | |
2021-05-30 | Codechange: use setting name instead of index for HandleOldDiffCustom() (#9311) | Patric Stout | |
2021-05-29 | Codechange: use setting name instead of index for CmdChange(Company)Setting ↵ | Patric Stout | |
(#9306) This is mostly done as there are now constraints on settings.ini you might not expected. For example, conditional settings always have to come last, as otherwise they would influence the index. | |||
2021-05-29 | Codechange: Rename window related DeleteXXX to match new behaviour | glx22 | |
2021-05-29 | Codechange: [Network] Use std::string in CommandPacket | rubidium42 | |
2021-05-29 | Codechange: move from C-string to std::string for DoCommand | rubidium42 | |
2021-05-29 | Codechange: rename str_validate to StrMakeValid(InPlace) (#9304) | Patric Stout | |
This to be more explicit the function changes the value, and not returns yes/no. | |||
2021-05-29 | Codechange: use separate pre and post callbacks for int settings | rubidium42 | |
2021-05-29 | Codechange: use separate pre and post callbacks for string settings | rubidium42 | |
2021-05-29 | Codechange: split Write_ValidateSetting to get separate functions for making ↵ | rubidium42 | |
ints valid and writing ints | |||
2021-05-29 | Codechange: split Write_ValidateSetting to get separate functions for making ↵ | rubidium42 | |
strings valid and writing strings | |||
2021-05-27 | Codechange: add helper functions to read an int setting value | rubidium42 | |
2021-05-27 | Codechange: remove SettingDescType in lieu of the actual classes | rubidium42 | |
2021-05-27 | Codechange: let OneOfMany and ManyOfMany be their own classes as well | rubidium42 | |
2021-05-27 | Codechange: make BoolSettingDesc its own sub class | rubidium42 | |
2021-05-27 | Cleanup: remove unneeded temporary variables and casts | rubidium42 | |
2021-05-27 | Codechange: move bits of SettingDesc down to the appropriate sub classes | rubidium42 | |
And by doing so remove the hack where ints were put into pointers so "def" could either be an int or a string | |||
2021-05-27 | Codechange: make parsing of IniItems overridable functions of SettingDesc | rubidium42 | |
2021-05-27 | Codechange: make Write_ValidateSetting a function of StringSettingDesc | rubidium42 | |
2021-05-27 | Codechange: make Write_ValidateSetting a function of IntSettingDesc | rubidium42 | |
2021-05-27 | Cleanup: use (config) formatting for console settings functions | rubidium42 | |
2021-05-27 | Codechange: make formatting of values into strings a method of SettingDesc | rubidium42 | |
2021-05-27 | Codechange: make SettingDesc an instance in the setting table to allow for ↵ | rubidium42 | |
sub classes | |||
2021-05-27 | Codechange: do not use SettingDescBase directly when not needed | rubidium42 | |
2021-05-27 | Codechange: use initializer_lists for the settings tables | rubidium42 | |
Not using vectors as those require copying from the initializer list and that makes unique_ptrs to the actual SettingDesc objects later impossible. | |||
2021-05-27 | Codechange: let SettingDesc extend SettingDescBase | rubidium42 | |
2021-05-27 | Codechange: just pass the SettingDesc to SetSettingValue and remove ↵ | rubidium42 | |
distinction between (non)company | |||
2021-05-13 | Codechange: clean up C-string support from settings | rubidium42 | |
2021-05-13 | Codechange: move script settings to std::string | rubidium42 | |
2021-05-13 | Codechange: move passwords in settings to std::string | rubidium42 | |
2021-05-13 | Change: further support for std::string in settings | rubidium42 | |
2021-05-06 | Codechange: add SetDParamStr that accepts std::string& | rubidium42 | |
2021-05-05 | Change: [Network] Update server's NetworkServerGameInfo only when needed | rubidium42 | |
Split the updating in a "static" version that only needs to be called when a new map is loaded or some settings are changed, and a "dynamic" version that updates everything that changes regularly such as the current game date or the number of spectators. | |||
2021-04-30 | Fix: Recalculate padding and minimum sizes when GUI or Font zoom is changed. | Peter Nelson | |
2021-04-27 | Fix: truncating strings in settings could leave invalid Utf8 characters | rubidium42 | |
2021-04-27 | Codechange: writing and string validation to its own functions | rubidium42 | |
2021-04-27 | Feature: allow non-ASCII currency separators | rubidium42 | |
2021-04-11 | Fix: Invalidate cached vehicle colourmaps when changing liveries setting. ↵ | PeterN | |
(#9006) | |||
2021-03-26 | Feature: setting to indicate snow coverage for arctic climate (replaces snow ↵ | Patric Stout | |
line height) Setting the snow coverage (in % of the map) makes a lot more sense to the human, while still allowing the niche player to set (by finding the correct %) a snow line height they like. This makes for easier defaults, as it decoupled terrain height from amount of snow. Maps can never be 100% snow, as we do not have sprites for coastal tiles. Internally, this calculates the best snow line height to approach this coverage as close as possible. | |||
2021-03-13 | Feature: allow setting maximum zoom level at which sprites are drawn (#8604) | Matt Kimber | |
2021-02-17 | Codechange: Allow early-load settings that are not misc settings. | Michael Lutz | |
2021-02-14 | Add: [OSX] Native font rendering without using FreeType. | Michael Lutz | |