Age | Commit message (Collapse) | Author |
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parts some compilers failed at, are integrated in other parts of the code now too
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push scanning AIs to later in the process (when the GUI is showing the progress bar)
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for wagon speed limits
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settings unless gui.ai_developer_tools is enabled (Zuu)
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network, do not just reopen the difficulty window if any game options window is opened; instead invalidate them properly.
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only station label above one of northern tiles
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when there were buoys on the northern border (adf88)
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client settings
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did what is needed
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multiplier for train cargo weight
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position of the status bar.
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traces of engines which are no longer associated to a NewGRF, and can be used to e.g. 'fix' scenarios which were screwed up by the author. You can only use it when there are no vehicles in the game though.
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authority settings.
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train names.
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of GRFs with versions above 7.
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applicable GameSettings object
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difficulty level was other than custom
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acceleration model change.
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style
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IsSavegameVersionBefore().
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middle; let it follow the setting of the statusbar instead
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configurable, why isn't the statusbar's location configurable?
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ships/aircraft got switched
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savegames with NewGRFs
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original map generator.
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in the in-game console
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production rates does not work (anymore), so allow changing the production multiplier instead.
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used by some vehicle somewhen (not considering date or such).
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static in that file.
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some headers
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