summaryrefslogtreecommitdiff
path: root/src/settings.cpp
AgeCommit message (Collapse)Author
2009-03-21(svn r15795) -Codechange: Move the settings table from settings.cpp to ↵yexo
table/settings.h. Patch breaking time :)
2009-03-19(svn r15773) -Fix [FS#2475]: number of active clients wasn't always properlyrubidium
2009-03-19(svn r15771) -Fix (r13256): Settings from the [gameopt] section (from 0.6 ↵yexo
config files) were overwritten with default values.
2009-03-15(svn r15736) -Codechange: Split AIScanner/AIFileInfo to the more generic ↵yexo
classes ScriptScanner/ScriptFileInfo.
2009-03-15(svn r15718) -Cleanup: apply some comment coding style on the rest of the ↵rubidium
sources too
2009-03-12(svn r15695) -Feature [FS#2672]: Allow the number of towns that will be ↵belugas
generated in the generate world window to be customized. Some warnings: -the maximum number of towns to be accepted is set to 5000 -the minimum number of towns to be accepted is set to 1 -the number that is specified is NOT guaranteed to be the exact number of towns generated. The normal mechanism of town creation has not been modified. So town placement can still fail. -setting a custom number of town will change your difficulty settings to custom as well
2009-03-11(svn r15673) -Fix: it was not possible to compile a win32 dedicated server ↵glx
(even if 'configure --enable-dedicated' passed)
2009-03-09(svn r15656) -Fix: Changing dynamic_engines also requires reloading newgrfs ↵frosch
as well as resetting the OverrideManager.
2009-03-02(svn r15601) -Fix [FS#2615]: bridges/tunnels don't store tram owner making ↵rubidium
it possible to remove someone's tram tracks. -Feature: allow building road stops on road/tram tracks of competitors.
2009-02-26(svn r15586) -Fix [FS#2687]: Changing vehicle.dynamic_engines when there are ↵yexo
already vehicles can cause crashes.
2009-02-21(svn r15538) -Fix (r15334): The difficulty level wasn't set to custom when ↵yexo
changing the amount of towns/industries from the newgame gui.
2009-02-17(svn r15506) -Codechange: rename ScenarioEditorTownGenerationWindow to ↵smatz
FoundTownWindow
2009-02-16(svn r15500) -Fix (r12648): pre-0.5 OTTD stored new_nonstop and ↵smatz
full_load_any in a different way, savegame conversion wasn't working for them
2009-02-16(svn r15499) -Fix (r15340): the default town layout was changedsmatz
2009-02-09(svn r15434) -Codechange: bit of type safety for the DC_xxx flags.rubidium
2009-02-09(svn r15429) -Change: do r15428 also for the string names.rubidium
2009-02-09(svn r15428) -Codechange: consistently use colour instead of having both ↵rubidium
color and colour.
2009-02-08(svn r15410) -Cleanup: get rid of most of the references to the 'patches' ↵rubidium
except where it's used for backward compatability.
2009-02-07(svn r15386) -Codechange: During start up, store driver/blitter/graphicsset ↵peter1138
selection in local variable instead of in the global _ini_* variables. This means that specifying a driver/blitter/graphicsset on the command line does not clobber the configuration value, which can now be saved like other values.
2009-02-07(svn r15385) -Fix: Saving of char* to configuration file did not work due to ↵peter1138
incorrect parameter order and no handling of NULL.
2009-02-07(svn r15384) -Change: tweak some settings to make OpenTTD easier to use for ↵rubidium
first-time users (or upgraders)
2009-02-05(svn r15362) -Change: make a string name more consistent.rubidium
2009-02-04(svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly ↵smatz
road networks -Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore -Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town
2009-02-04(svn r15335) -Change: use the patch change mechanism to change the road side ↵rubidium
too instead of a separate command.
2009-02-04(svn r15334) -Codechange: reset setting to old value when the callback ↵smatz
procedure returns false
2009-01-31(svn r15301) -Feature [FS#104]: Add option to group and subtotal expenses ↵peter1138
list in the company finance window. Concept from Zr40.
2009-01-31(svn r15299) -Cleanup: remove many redundant includessmatz
2009-01-23(svn r15242) -Feature: allow moving clients between companies/spectators by ↵rubidium
the server and the clients themselves (dihedral)
2009-01-23(svn r15239) -Fix [FS#2579]: The start date of random AIs was not stored in ↵Yexo
the config file or the savegame.
2009-01-23(svn r15236) -Codechange: Rename realistic_acceleration patch option to ↵peter1138
train_acceleration_model, and change from boolean to value. Don't forget to update your settings.
2009-01-23(svn r15212) -Feature [FS#2566]: Change the dropdown box where you can chose ↵Yexo
which edges will be water to 4 pushbuttons (based on patch by planetmaker).
2009-01-21(svn r15190) -Feature: Allow terraforming of the tiles at the edges of the map.Yexo
2009-01-20(svn r15164) -Fix: don't list patches/settings with list_patches that are ↵rubidium
not valid anymore
2009-01-19(svn r15148) -Cleanup: Remove the options "competitor start time" and ↵Yexo
"competitor intelligence" from the difficulty options because they already were unused.
2009-01-14(svn r15085) -Fix (r14164): Clearing a settings group did not delete old ↵peter1138
items nor reset the last_item pointer, causing lists to not be saved unless they started blank.
2009-01-12(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵truebrain
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
2009-01-12(svn r15019) -Fix (r14919): Close station selection window, when disabling ↵frosch
distant-join setting. (PhilSophus)
2009-01-10(svn r14959) -Fix [FS#2508]: wrong defaults for service interval when ↵rubidium
switching between service interval in days and service interval in percentages.
2009-01-10(svn r14949) -Cleanup: pointer coding stylerubidium
2009-01-09(svn r14943) -Cleanup: remove some rogue spaces/replace some rogue tabs with ↵rubidium
spaces
2009-01-09(svn r14938) -Fix: some small inconsistencies w.r.t. "0 is disabled" setting ↵rubidium
handling
2009-01-08(svn r14919) -Feature: distant joining of stations (Frostregen and PhilSophus)rubidium
2009-01-08(svn r14909) -Codechange: Remove global option for the extmidi driver and ↵peter1138
make it a driver parameter with the name cmd instead. This means if you have an "extmidi = ..." line in your config you must change it to "musicdriver = extmidi:cmd=...", in the [misc] section.
2009-01-08(svn r14907) -Codechange: Remove 32 character limit from driver/blitter ↵peter1138
selection and parameters.
2009-01-07(svn r14902) -Feature: Advanced setting to keep various building tools ↵frosch
active, which are usually closed after placing an object. (planetmaker)
2009-01-07(svn r14899) -Feature: remove the window limit, but leave a configurable ↵rubidium
limit on the number of non-sticky non-vital windows. -Fix [FS#2499]: crashes/misbehaviours when (almost) all windows are stickied.
2009-01-05(svn r14852) -Feature: Automatic reversing in front of block signals can now ↵michi_cc
be disabled by setting pf.wait_oneway_signal respectively pf.wait_twoway_signal to 255.
2009-01-04(svn r14835) -Change: apply the 'warn if train's income is negative' setting ↵smatz
to other vehicle types, too
2009-01-04(svn r14828) -Codechange: move most of save/load-specific code to separate filessmatz
2009-01-04(svn r14827) -Feature [FS#1984]: few (optional) optimisations to making ↵rubidium
(initial) orders (sulai)