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2009-11-09(svn r18028) -Codechange: unglobalise some functionsrubidium
2009-10-31(svn r17928) -Codechange: ShowErrorMessage() now takes the summary string ↵alberth
before the details string. Gentlemen, swap your string parameters.
2009-10-04(svn r17693) -Cleanup: remove some unneeded includesrubidium
2009-09-28(svn r17658) -Codechange: remove custom drawing of the signal density in the ↵rubidium
signal GUI -Codechange: move the state updates from OnPaint
2009-09-26(svn r17644) -Fix [FS#3219]: some inconsistencies with the difficulty ↵rubidium
settings in the scenario editor. Also re-enable changing some difficulty settings (e.g. max loan) in the scenario editor.
2009-09-20(svn r17596) -Codechange: constify some tablessmatz
2009-09-19(svn r17579) -Fix: remove doxygen docs for removed parameters, or change ↵rubidium
@param to @tparam if necessary
2009-09-19(svn r17570) -Fix: a number of Doxygen warnings about missing parameters, ↵rubidium
which were sometimes missing and sometimes just typos
2009-09-18(svn r17567) -Fix: some doxygen warningsrubidium
2009-09-13(svn r17532) -Codechange: Rename several Invalidate functions to SetDirty ↵frosch
for more consistency and distinguishability.
2009-09-13(svn r17525) -Cleanup: Remove SetWindowDirty(), it is completely covered by ↵frosch
other functions already.
2009-09-12(svn r17510) -Fix [FS#3197]: When loading GRFConfigs from ini file, validate ↵frosch
them wrt. duplicate GRF IDs.
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-08-09(svn r17133) -Codechange: generalise the code that searches for base graphicsrubidium
2009-08-05(svn r17075) -Codechange: rename ~750 strings to be more uniform with their ↵rubidium
relatives
2009-07-13(svn r16821) -Codechange: unify the naming of type::UpdateVirtCoord and ↵rubidium
UpdateAll[Type]VirtCoords.
2009-07-05(svn r16750) -Fix: mark the intro gui dirty when changing the difficulty ↵yexo
level to avoid glitches on the difficulty button
2009-07-01(svn r16719) -Codechange: make IsArticulatedPart(), IsTrainEngine(), ↵smatz
IsTrainWagon(), IsMultiheaded(), EngineHasArticPart() and IsRearDualheaded() members of Train
2009-07-01(svn r16717) -Codechange: make IsFrontEngine() member of Trainsmatz
2009-06-25(svn r16654) -Codechange: cache industries in station's coverage area ↵smatz
instead of searching them everytime payment is made
2009-06-23(svn r16635) -Fix: a couple of MSVC 64 bits warningsrubidium
2009-06-20(svn r16603) -Codechange: enumify map size limits (based on a patch by Bilbo)smatz
2009-06-19(svn r16600) -Fix: Give a more meaningful error message when console ↵frosch
commands expect an integer but don't get one.
2009-06-10(svn r16554) -Fix (r16433): compilation with disabled network was brokensmatz
2009-06-01(svn r16494) -Codechange: cache train's speed limit caused by curvessmatz
2009-05-27(svn r16447) -Fix [FS#2922] (r16444): compiling on x86-64 failedyexo
2009-05-26(svn r16444) -Codechange: Set all company settings to their default value ↵yexo
for a new company instead of zeroing them.
2009-05-26(svn r16442) -Codechange: use new Vehicle accessors at more placessmatz
2009-05-26(svn r16441) -Codechange: new class SpecializedVehicle used as superclass ↵smatz
for all vehicle types
2009-05-26(svn r16439) -Change: Make the default vehicle servicing settings ↵yexo
company-based settings, so in a multiplayer game everyone can change them.
2009-05-26(svn r16434) -Cleanup: remove some dead code; primarily stuff that can't be ↵rubidium
reached like break after returns or break after functions that never return (i.e. NOT_REACHED)
2009-05-26(svn r16433) -Codechange: Remove most of CmdSetAutoreplace and replace it ↵yexo
with calls to CmdChangeCompanySetting
2009-05-26(svn r16429) -Change: Make the company settings behave like all others ↵yexo
settings: the default set in the main menu / config file is now really the default for a new company, and changing the value in game will no longer change the default for new companies.
2009-05-24(svn r16421) -Codechange: do not unnecessarily remove constness or ↵rubidium
unnecessarily add it.
2009-05-22(svn r16391) -Codechange: use Train instead of Vehicle where appropriate.rubidium
2009-05-17(svn r16338) -Codechange: split loading of references to two phasessmatz
In the first phase, indexes are stored. In the second phase, indexes are checked for validity and converted to pointers
2009-05-15(svn r16315) -Codechange: move the autorenew settings to a new ↵yexo
CompanySettings struct
2009-04-26(svn r16161) -Fix (r16128): AILoadConfig() could not handle NULL settings.frosch
2009-04-23(svn r16132) -Fix (r7232/r16129): crash when saving games; r7232 is the ↵rubidium
cause of the problem, r16129 just causes it to be triggered.
2009-04-23(svn r16128) -Change: allow loading (and storing) NULL values for STRQ in ↵rubidium
openttd.cfg.
2009-04-10(svn r16024) -Codechange: harden string copying on places where it's possiblerubidium
2009-04-10(svn r16018) -Fix (r16014): properly escape IPv6 style ([::]) addresses so ↵rubidium
they aren't seen as new groups.
2009-04-10(svn r16014) -Feature(-ish): allow binding to several IPs; ↵rubidium
[network]:server_bind_ip doesn't exist anymore. Add the IPs/hostnames to [server_bind_addresses]
2009-04-03(svn r15931) -Codechange: let the host and ban lists use of SmallVector.rubidium
2009-03-21(svn r15795) -Codechange: Move the settings table from settings.cpp to ↵yexo
table/settings.h. Patch breaking time :)
2009-03-19(svn r15773) -Fix [FS#2475]: number of active clients wasn't always properlyrubidium
2009-03-19(svn r15771) -Fix (r13256): Settings from the [gameopt] section (from 0.6 ↵yexo
config files) were overwritten with default values.
2009-03-15(svn r15736) -Codechange: Split AIScanner/AIFileInfo to the more generic ↵yexo
classes ScriptScanner/ScriptFileInfo.
2009-03-15(svn r15718) -Cleanup: apply some comment coding style on the rest of the ↵rubidium
sources too
2009-03-12(svn r15695) -Feature [FS#2672]: Allow the number of towns that will be ↵belugas
generated in the generate world window to be customized. Some warnings: -the maximum number of towns to be accepted is set to 5000 -the minimum number of towns to be accepted is set to 1 -the number that is specified is NOT guaranteed to be the exact number of towns generated. The normal mechanism of town creation has not been modified. So town placement can still fail. -setting a custom number of town will change your difficulty settings to custom as well