Age | Commit message (Collapse) | Author |
|
|
|
settings framework. (based on patch by eagle_rainbow)
|
|
vehicle-related windows with an enum.
|
|
|
|
|
|
and highscore tables.
|
|
parsing the cfg file, but schedule them for displaying after the GUI is prepared for it.
|
|
|
|
|
|
invalid integer setting value.
|
|
setting value. (Eddi)
|
|
|
|
|
|
|
|
messages when that's possible
|
|
error.h
|
|
bootstrap is finished. It was already loaded before, and might got changed already.
|
|
|
|
|
|
parts some compilers failed at, are integrated in other parts of the code now too
|
|
|
|
|
|
|
|
push scanning AIs to later in the process (when the GUI is showing the progress bar)
|
|
for wagon speed limits
|
|
|
|
settings unless gui.ai_developer_tools is enabled (Zuu)
|
|
|
|
network, do not just reopen the difficulty window if any game options window is opened; instead invalidate them properly.
|
|
|
|
|
|
|
|
only station label above one of northern tiles
|
|
when there were buoys on the northern border (adf88)
|
|
client settings
|
|
|
|
|
|
did what is needed
|
|
multiplier for train cargo weight
|
|
position of the status bar.
|
|
traces of engines which are no longer associated to a NewGRF, and can be used to e.g. 'fix' scenarios which were screwed up by the author. You can only use it when there are no vehicles in the game though.
|
|
authority settings.
|
|
|
|
train names.
|
|
of GRFs with versions above 7.
|
|
|
|
|
|
applicable GameSettings object
|
|
difficulty level was other than custom
|
|
acceleration model change.
|