Age | Commit message (Collapse) | Author |
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to keep to ask people for their version number because it's likely they give you the wrong answer anyway.
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someone without a keyboard can enter text too. Patch by Dominik.
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_patches.realistic_acceleration changes
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remove -Wno-empty-body from the configure script
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called 'realistic' (matching other vehicles) (1/1) to original TTD
speed (1/4). Note this option defaults to original TTD speed.
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(Yorick)
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settings and make in switchable by Ctrl+9
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building transparency settings
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they will not be changed by pressing 'x'. (Roujin)
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to be included when wanting to know whether we are a server.
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logical location.
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on a dedicated server. Patch by dihedral.
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unneeded include from openttd.h.
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when it's not necessary.
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functions.
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useless includes.
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logical place and remove about 50% of the includes of 'functions.h'
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it is really needed.
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network having conditionally compiled entries in the table can cause desyncs. Moving them to the end will hide this issue, but it should really be solved in a better way.
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single file and do not include gfx.h everywhere to get a Point type.
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their respective places.
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logical locations.
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and making it more logic where function definitions can be found.
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'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
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(Re|M|C)allocT and add a check for out-of-memory situations to the *allocT functions.
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console when not in network game
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network games.
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that over CTRL. Patch by BigBB.
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fitting to the naming style
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remaining to fit with the naming style
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style
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This fixes also FS#1450
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with the coding style
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directly use to change their behaviour, during network games as this can cause desyncs.
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remembered.
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
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caused desyncs.
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GameDifficulty instead on relying ints to always be 32 bits, which they are not.
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some of the magic).
-Feature: possibility to disable exclusive rights and giving money. Both by skidd13.
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possibility to clean up unconnected road bits during the local road reconstructions. Based on a patch by skidd13.
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(and other structures) when the owner of the structure built it on foundations and if you have enough "empty" space ofcourse. One could use the tool for some other construction needs too. Patch by frosch.
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(so you don't have to keep on doing 'openttd -b 32bpp-optimized'..)
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