Age | Commit message (Collapse) | Author |
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signal window accordingly
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when it's certain that w != NULL.
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primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
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states. Patch by cirdan.
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array. Patch by cirdan.
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operators.
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by Yexo.
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instead of two. The "TTDP compatible order" setting now only sets the default behaviour of new trains.
-Feature: allow three different load type in a single game instead of two. One can choose full load all and full load any instead of full load being governed by the "full load any" patch setting.
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density changes in the patch settings and vice versa
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when it is reopened
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instead of transparent
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to keep to ask people for their version number because it's likely they give you the wrong answer anyway.
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someone without a keyboard can enter text too. Patch by Dominik.
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_patches.realistic_acceleration changes
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remove -Wno-empty-body from the configure script
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called 'realistic' (matching other vehicles) (1/1) to original TTD
speed (1/4). Note this option defaults to original TTD speed.
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(Yorick)
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settings and make in switchable by Ctrl+9
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building transparency settings
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they will not be changed by pressing 'x'. (Roujin)
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to be included when wanting to know whether we are a server.
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logical location.
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on a dedicated server. Patch by dihedral.
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unneeded include from openttd.h.
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when it's not necessary.
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functions.
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useless includes.
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logical place and remove about 50% of the includes of 'functions.h'
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it is really needed.
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network having conditionally compiled entries in the table can cause desyncs. Moving them to the end will hide this issue, but it should really be solved in a better way.
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single file and do not include gfx.h everywhere to get a Point type.
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their respective places.
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logical locations.
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and making it more logic where function definitions can be found.
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'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
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(Re|M|C)allocT and add a check for out-of-memory situations to the *allocT functions.
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console when not in network game
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network games.
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