Age | Commit message (Collapse) | Author |
|
use strstr() instead of strncmp()
|
|
smallmap (reworked by Alberth).
|
|
savegames failed
|
|
are valid
|
|
from within a game via the console (use setting_newgame instead of setting)
|
|
when setting the number of AIs to non-zero when you don't have AIs
|
|
changed in-game
|
|
code plus some minor optimisations (Terkhen)
|
|
|
|
if a header require a header make it include that header
|
|
of using _local_company to pass that information, with the whole mess when you don't want the company to be _local_company.
|
|
pathfinder_type.h
|
|
a separate directory
|
|
|
|
timetable window. Based on work by PhilSophus.
|
|
TheJosh, GeekToo, Terkhen and others)
|
|
|
|
before the details string.
Gentlemen, swap your string parameters.
|
|
|
|
signal GUI
-Codechange: move the state updates from OnPaint
|
|
settings in the scenario editor. Also re-enable changing some difficulty settings (e.g. max loan) in the scenario editor.
|
|
|
|
@param to @tparam if necessary
|
|
which were sometimes missing and sometimes just typos
|
|
|
|
for more consistency and distinguishability.
|
|
other functions already.
|
|
them wrt. duplicate GRF IDs.
|
|
|
|
|
|
relatives
|
|
UpdateAll[Type]VirtCoords.
|
|
level to avoid glitches on the difficulty button
|
|
IsTrainWagon(), IsMultiheaded(), EngineHasArticPart() and IsRearDualheaded() members of Train
|
|
|
|
instead of searching them everytime payment is made
|
|
|
|
|
|
commands expect an integer but don't get one.
|
|
|
|
|
|
|
|
for a new company instead of zeroing them.
|
|
|
|
for all vehicle types
|
|
company-based settings, so in a multiplayer game everyone can change them.
|
|
reached like break after returns or break after functions that never return (i.e. NOT_REACHED)
|
|
with calls to CmdChangeCompanySetting
|
|
settings: the default set in the main menu / config file is now really the default for a new company, and changing the value in game will no longer change the default for new companies.
|
|
unnecessarily add it.
|