Age | Commit message (Collapse) | Author |
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for a new company instead of zeroing them.
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for all vehicle types
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company-based settings, so in a multiplayer game everyone can change them.
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reached like break after returns or break after functions that never return (i.e. NOT_REACHED)
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with calls to CmdChangeCompanySetting
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settings: the default set in the main menu / config file is now really the default for a new company, and changing the value in game will no longer change the default for new companies.
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unnecessarily add it.
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In the first phase, indexes are stored. In the second phase, indexes are checked for validity and converted to pointers
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CompanySettings struct
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cause of the problem, r16129 just causes it to be triggered.
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openttd.cfg.
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they aren't seen as new groups.
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[network]:server_bind_ip doesn't exist anymore. Add the IPs/hostnames to [server_bind_addresses]
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table/settings.h. Patch breaking time :)
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config files) were overwritten with default values.
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classes ScriptScanner/ScriptFileInfo.
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sources too
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generated in the generate world window to be customized.
Some warnings:
-the maximum number of towns to be accepted is set to 5000
-the minimum number of towns to be accepted is set to 1
-the number that is specified is NOT guaranteed to be the exact number of towns generated. The normal mechanism of town creation has not been modified. So town placement can still fail.
-setting a custom number of town will change your difficulty settings to custom as well
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(even if 'configure --enable-dedicated' passed)
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as well as resetting the OverrideManager.
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it possible to remove someone's tram tracks.
-Feature: allow building road stops on road/tram tracks of competitors.
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already vehicles can cause crashes.
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changing the amount of towns/industries from the newgame gui.
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FoundTownWindow
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full_load_any in a different way, savegame conversion wasn't working for them
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color and colour.
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except where it's used for backward compatability.
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selection in local variable instead of in the global _ini_* variables. This means that specifying a driver/blitter/graphicsset on the command line does not clobber the configuration value, which can now be saved like other values.
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incorrect parameter order and no handling of NULL.
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first-time users (or upgraders)
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road networks
-Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore
-Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town
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too instead of a separate command.
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procedure returns false
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list in the company finance window. Concept from Zr40.
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the server and the clients themselves (dihedral)
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the config file or the savegame.
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