Age | Commit message (Collapse) | Author |
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impossible.
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value when not loading an ini file.
-Fix: wrong insertion management causing leaks.
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list_patches. Now it'll only remove backlog items when there are more than a threshold and when they are there longer than (another) threshold.
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configurable and increase the default size slightly so it can hold the longest chat messages.
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like it's done for other list_* console commands
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savegame version. (michi_cc)
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more in YAPF. This should help with spread out stations. (michi_cc)
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(michi_cc)
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(michi_cc)
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normal signal tools. (michi_cc)
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setting. (michi_cc)
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of industries into two news of their own
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depot (callback 0x11) and give a warning about that
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NewGRF window. Presets are saved in the config file.
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companies when the timeout is set to 0. Based on an idea by Thomas.
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Dimension instead of uint16[2] for resolutions
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loading a savegame.
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crashes to simplify debugging. See readme.txt for details
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settings between NetworkSettings and NetworkGameInfo.
-Fix: failure of changing the server password during games because the password wasn't duplicated properly.
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headers so that nothing from the network directory needs to include basically all network headers.
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the patch command.
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the autosave settings.
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network/network_internal to settings.
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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moving circular buffer. This makes it possible to store more news messages in the history. Based on a patch by Cirdan.
-Codechange: the number of news messages is reduced by removing every news message that is a configurable amount older than when it would not be shown in the newspaper popup/ticker, which is e.g. a month for industry production changes and half a year for subsidy offers. As a result the more important messages will stay longer in the message history (if longer than 30 messages).
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by the ones of the intro game.
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the NewGRF settings window.
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names in the console.
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-Codechange: split the diff_custom variable.
-Feature: allow changing some of the diff_custom variables via the console in network games.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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initialised once and always with the same value with enums.
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The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is.
Initial concept : TTDPatch (moreairpots), Initial code : Pasky
Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices
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raw_industry_construction setting is modified
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signal window accordingly
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when it's certain that w != NULL.
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