Age | Commit message (Collapse) | Author |
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to other vehicle types, too
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(initial) orders (sulai)
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drag'n'drop and and show coverage area (Rexxars)
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names configurable
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(if enabled). Primarily useful for systems with touch screen (aapo)
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currencies and use the bounds of the data type.
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(optional) parameter.
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constants and use the proper type for a few variables.
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outside a buffer.
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didn't survive a restart cycle.
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but do return the number of characters written instead of the number of characters that would be written; as size_t is unsigned substraction can cause integer underflows quite quickly.
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client so it is immediatelly clear which one you are working with.
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settings. Patch by Alberth, but with less excessive use of 'at'.
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be in range 0-127, default value shouldn't be higher
(based on a patch by kakaopor)
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compatible nonstop handling' wasn't a correct description anymore.
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methods. This yields in the following:
-Feature: make configuring the to-be-used base graphics via openttd.cfg and the command line possible.
-Feature: allow both the German as well as non-German toyland graphics as "correct" and official graphics.
-Feature: allow people to create their own base graphics easily and without requiring code changes.
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impossible.
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value when not loading an ini file.
-Fix: wrong insertion management causing leaks.
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list_patches. Now it'll only remove backlog items when there are more than a threshold and when they are there longer than (another) threshold.
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configurable and increase the default size slightly so it can hold the longest chat messages.
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like it's done for other list_* console commands
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savegame version. (michi_cc)
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more in YAPF. This should help with spread out stations. (michi_cc)
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(michi_cc)
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(michi_cc)
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normal signal tools. (michi_cc)
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setting. (michi_cc)
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of industries into two news of their own
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depot (callback 0x11) and give a warning about that
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NewGRF window. Presets are saved in the config file.
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companies when the timeout is set to 0. Based on an idea by Thomas.
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Dimension instead of uint16[2] for resolutions
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loading a savegame.
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crashes to simplify debugging. See readme.txt for details
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settings between NetworkSettings and NetworkGameInfo.
-Fix: failure of changing the server password during games because the password wasn't duplicated properly.
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headers so that nothing from the network directory needs to include basically all network headers.
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the patch command.
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the autosave settings.
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network/network_internal to settings.
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