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2010-08-29(svn r20689) -Codechange: Make some global functions used in 1 .cpp file ↵alberth
static in that file.
2010-08-26(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to ↵rubidium
some headers
2010-08-01(svn r20286) -Codechange: Unify end of doxygen comments.frosch
2010-08-01(svn r20283) -Codechange: Unify start of doygen comments.frosch
2010-08-01(svn r20281) -Codechange: unify case scope closure + break coding stylerubidium
2010-07-24(svn r20211) -Codechange: Indented code should have curly braces around it.alberth
2010-07-19(svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be ↵rubidium
missed :)
2010-07-19(svn r20188) -Codechange: unVARDEF the _[config|log|highscore]_file ↵rubidium
variables and move them to a more logical location
2010-06-13(svn r19978) -Add: Read settings during SL_LOAD_CHECK.frosch
2010-06-13(svn r19973) -Codechange: Add another procedure to chunk handlers for ↵frosch
checking savegames (empty for now).
2010-05-30(svn r19910) -Doc: Doxygen additions.alberth
2010-05-20(svn r19865) -Fix [FS#3830]: crash when changing locale settings from ↵rubidium
console due to strcpy-ing a string into a pointer
2010-05-20(svn r19864) -Fix: don't print a pointer as string for listing (a) setting(s)rubidium
2010-04-24(svn r19705) -Change: reinitialise the windows when changing the ↵rubidium
newgrf_developer_tools setting
2010-04-07(svn r19578) -Codechange: do not accept commas at invalid places in ↵smatz
ParseIntList()
2010-04-07(svn r19577) -Codechange: apply coding style to names of functions in ↵smatz
settings.cpp
2010-04-07(svn r19576) -Codechange: Unduplicating parse_intlist().alberth
2010-03-15(svn r19429) -Fix: when the title game contains an AIPL block the AI ↵yexo
settinsg where overwritten by those from the title game
2010-03-12(svn r19389) -Fix [FS3676]: only show the "No AIs available" error message ↵yexo
when explicitly changing the number of AI opponents
2010-03-06(svn r19348) -Add: Allow to sort road vehicles by power and by power vs ↵terkhen
running cost at the engine preview window.
2010-03-06(svn r19347) -Add: Vehicle GUI now shows power, weight and tractive effort ↵terkhen
for road vehicles.
2010-03-06(svn r19346) -Feature: Configurable slope steepness for road vehicles from ↵terkhen
0% to 10%, default is 7%.
2010-03-06(svn r19345) -Feature: Realistic acceleration for road vehicles.terkhen
2010-02-25(svn r19256) -Codechange: use a constructor/destructor for GRFConfig to make ↵yexo
sure all members are properly initialized
2010-02-25(svn r19255) -Codechange: encapsulate GRFIdentifier in GRFConfig instead of ↵yexo
subclassing it
2010-02-24(svn r19224) -Codechange: change parameters passed to ShowErrorMessage() a bitsmatz
2010-02-11(svn r19096) -Fix: segfault when one of the items in the news_display group ↵yexo
in the config file has no value
2010-02-10(svn r19081) -Codechange: make it possible to disable compilation of the ↵rubidium
AI+Squirrel
2010-02-10(svn r19074) -Change: when filtering list of settings and console commands, ↵smatz
use strstr() instead of strncmp()
2010-02-08(svn r19064) -Feature: Allow to select different land colours for the ↵terkhen
smallmap (reworked by Alberth).
2010-01-29(svn r18952) -Fix (r18950): loading recent (=newer then title game) ↵yexo
savegames failed
2010-01-29(svn r18950) -Fix: make sure the values of settings loaded from a savegame ↵yexo
are valid
2010-01-28(svn r18943) -Feature [FS#2885]: make it possible to change newgame settings ↵yexo
from within a game via the console (use setting_newgame instead of setting)
2010-01-21(svn r18883) -Codechange: warn in the difficulty and AI configuration window ↵rubidium
when setting the number of AIs to non-zero when you don't have AIs
2010-01-18(svn r18864) -Fix [FS#3532]: town noise population settings could not be ↵rubidium
changed in-game
2010-01-16(svn r18838) -Codechange [FS#3524]: reorganisation of the train acceleration ↵rubidium
code plus some minor optimisations (Terkhen)
2010-01-15(svn r18812) -Codechange: make some functions in train.h functions of Train.rubidium
2010-01-15(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵rubidium
if a header require a header make it include that header
2010-01-11(svn r18784) -Codechange: make NetworkSend_Command accept a company instead ↵rubidium
of using _local_company to pass that information, with the whole mess when you don't want the company to be _local_company.
2009-12-02(svn r18378) -Codechange: move the pathfinder 'length' constants to ↵rubidium
pathfinder_type.h
2009-12-01(svn r18364) -Codechange: move the pathfinders and their related files into ↵rubidium
a separate directory
2009-11-28(svn r18330) -Cleanup: remove some unneeded includesrubidium
2009-11-25(svn r18285) -Feature: show the expected arrival/departure dates in the ↵rubidium
timetable window. Based on work by PhilSophus.
2009-11-24(svn r18281) -Feature: founding towns in-game (based on work by Belugas, ↵smatz
TheJosh, GeekToo, Terkhen and others)
2009-11-09(svn r18028) -Codechange: unglobalise some functionsrubidium
2009-10-31(svn r17928) -Codechange: ShowErrorMessage() now takes the summary string ↵alberth
before the details string. Gentlemen, swap your string parameters.
2009-10-04(svn r17693) -Cleanup: remove some unneeded includesrubidium
2009-09-28(svn r17658) -Codechange: remove custom drawing of the signal density in the ↵rubidium
signal GUI -Codechange: move the state updates from OnPaint
2009-09-26(svn r17644) -Fix [FS#3219]: some inconsistencies with the difficulty ↵rubidium
settings in the scenario editor. Also re-enable changing some difficulty settings (e.g. max loan) in the scenario editor.
2009-09-20(svn r17596) -Codechange: constify some tablessmatz