Age | Commit message (Collapse) | Author |
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style
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IsSavegameVersionBefore().
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middle; let it follow the setting of the statusbar instead
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configurable, why isn't the statusbar's location configurable?
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ships/aircraft got switched
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savegames with NewGRFs
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original map generator.
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in the in-game console
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production rates does not work (anymore), so allow changing the production multiplier instead.
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used by some vehicle somewhen (not considering date or such).
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static in that file.
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some headers
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missed :)
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variables and move them to a more logical location
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checking savegames (empty for now).
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console due to strcpy-ing a string into a pointer
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newgrf_developer_tools setting
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ParseIntList()
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settings.cpp
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settinsg where overwritten by those from the title game
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when explicitly changing the number of AI opponents
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running cost at the engine preview window.
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for road vehicles.
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0% to 10%, default is 7%.
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sure all members are properly initialized
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subclassing it
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in the config file has no value
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AI+Squirrel
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use strstr() instead of strncmp()
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smallmap (reworked by Alberth).
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savegames failed
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are valid
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from within a game via the console (use setting_newgame instead of setting)
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when setting the number of AIs to non-zero when you don't have AIs
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changed in-game
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code plus some minor optimisations (Terkhen)
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