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Erich/openttd
chunnel
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signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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Author
2020-03-13
Fix: [AI/GS] CanBuildConnectedRoadPartsHere neighbours tiles were at times in...
SamuXarick
2020-02-22
Fix #7998: Crash when scripts tried to access companies with invalid IDs.
frosch
2020-02-19
Doc: [Script] Add a note about how wagon connectivity works for scripts
Charles Pigott
2020-02-08
Change: Heading for 1.11 now
glx
2020-01-15
Add: [Doxygen] Add the current version of documentation in header (#7940)
Patric Stout
2020-01-15
Feature: GS method to control engine availability for a specific company (#7791)
Pavel Stupnikov
2020-01-07
Fix e04ca90: squirrel export script got forgotten
SamuXarick
2020-01-05
Feature: Industry directory cargo filtering
stormcone
2020-01-04
Feature: Script API to change town rating of companies
Niels Martin Hansen
2020-01-04
Feature: Minimap screenshot
TELK
2020-01-01
Feature: Screenshot window
pnda
2019-12-23
Feature: Add a button to the vehicle advisory news window to open the group w...
stormcone
2019-12-21
Codechange: Replace FOR_ALL_TOWNS with range-based for loops
glx
2019-12-21
Codechange: Replace FOR_ALL_SUBSIDIES with range-based for loops
glx
2019-12-21
Codechange: Replace story related FOR_ALL with range-based for loops
glx
2019-12-21
Codechange: Replace FOR_ALL_SIGNS with range-based for loops
glx
2019-12-21
Codechange: Replace vehicle related FOR_ALL with range-based for loops
glx
2019-12-21
Codechange: Replace network related FOR_ALL with range-based for loops
glx
2019-12-21
Codechange: Replace FOR_ALL_INDUSTRIES with range-based for loops
glx
2019-12-21
Codechange: Replace FOR_ALL_GROUPS with range-based for loops
glx
2019-12-21
Codechange: Replace FOR_ALL_ENGINES with range-based for loops
glx
2019-12-21
Codechange: Replace FOR_ALL_DEPOTS with range-based for loops
glx
2019-12-21
Codechange: Replace station related FOR_ALL with range-based for loops
glx
2019-12-17
Add #7801: [Script] more error mappings
glx
2019-11-15
Fix #7606: Game crash when trying to clean up a crashed script
Charles Pigott
2019-11-15
Codechange: new instead of malloc
Charles Pigott
2019-11-14
Fix #7673: [Script] Allow removal of custom town text (#7834)
glx22
2019-11-10
Cleanup: Removed SVN headers
S. D. Cloudt
2019-10-27
Fix: spelling/grammar in script_tile.hpp (#7804)
James103
2019-10-22
Add: [Script] ScriptEventVehicleAutoReplaced.
glx
2019-10-19
Codechange: Use std::vector for industry tile layouts
Niels Martin Hansen
2019-09-30
Fix: clang and MSVC warnings (glx)
Charles Pigott
2019-09-29
Fix: Some typos found using codespell
JMcKiern
2019-09-08
Add: Allow GameScript to demolish without a company
Max Maton
2019-09-07
Fix b3fd7879: Ignore command flags when verifying script commands
Niels Martin Hansen
2019-09-07
Fix #7188: check the validity of command callback for scripts (#7701)
glx22
2019-09-01
Fix b870596f153c17d9aa915ca67b8f6414d73cb31f: forgotten squirrel_export run (...
glx22
2019-08-17
Add #6887: Option to show zone inside local authority boundary of towns
Gabda
2019-08-07
Fix: typo in ScriptList::Valuate param error (#7687)
nikolas
2019-07-22
Feature: Town name filtering (#7621)
TELK
2019-07-22
Fix #7593: Crash in ScriptOrder::GetOrderDistance in VT_AIR mode
Jonathan G Rennison
2019-07-14
Fix: Make GSGoal.QuestionClient work correctly at least for clients with ID <...
dP
2019-07-07
Fix #5685: Check for free wagons in ScriptVehicleList
unknown
2019-06-30
Feature: Multi-tile docks and docking points.
peter1138
2019-05-15
Codechange: catch script exceptions by reference
glx
2019-05-15
Fix #7590: handle script exceptions during scanning
glx
2019-05-15
Fix #7590: decrement allocated_size in ScriptAllocator::Free()
glx
2019-05-11
Add: Show memory allocations by GS and AI in framerate window
Niels Martin Hansen
2019-05-11
Change: Limit memory allocations for each Squirrel instance
Niels Martin Hansen
2019-05-01
Add: New RoadType API functions.
peter1138
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