Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-08-21 | (svn r17248) -Fix: add GPL license notice where appropriate | rubidium | |
2009-08-19 | (svn r17223) -Change [NoAI] [FS#2980]: Crash an AI when it uses a DoCommand ↵ | yexo | |
/ Sleep instead of just printing an error message in the AI Debug Window | |||
2009-08-19 | (svn r17221) -Change [NoAI] [FS#3101]: when the API requests a string as ↵ | yexo | |
parameter allow every squirrel type and convert to a string | |||
2009-07-31 | (svn r17013) -Fix [FS#3074]: concatenating strings in Squirrel when ↵ | rubidium | |
non-ASCII strings were received from OpenTTD failed. The number of bytes in an UTF-8 encoded string isn't always the same as the number of characters in the decoded (into wchars) string | |||
2009-07-31 | (svn r17005) -Add [NoAI]: AIAbstractList::SORT_ASCENDING / SORT_DESCENDING | yexo | |
2009-07-15 | (svn r16834) -Fix [FS#3034]: call the AI Save() function only once so AIs ↵ | yexo | |
can't crash OpenTTD | |||
2009-06-01 | (svn r16502) -Fix [FS#2935]: when an AI was suspended while in a function ↵ | yexo | |
called (indirectly) via call/acall/pcall OpenTTD crashed. Fix this by disallowing AIs to be suspended while called via call/acall/pcall. IMPORTANT FOR AI WRITERS: AIs can no longer call any DoCommand functions (change anything, build vehicles, etc.) in a function called (indirectly) via call/acall/pcall. Where possible, please rewrite your code so it doesn't use call/acall/pcall | |||
2009-06-01 | (svn r16493) -Fix: missing/wrong @file doxygen 'headers' | rubidium | |
2009-06-01 | (svn r16492) -Remove: support for gcc2. It hasn't been able to compile OTTD ↵ | smatz | |
for months. All attempts to do another workaround failed. | |||
2009-05-25 | (svn r16425) -Change [FS#2869]: Stop an AI when it takes too long to ↵ | yexo | |
initialize or load | |||
2009-05-03 | (svn r16222) -Fix: unneeded pointer dereferencing | rubidium | |
2009-04-21 | (svn r16113) -Feature [NoAI]: Add UseAsRandomAI as function in info.nut. ↵ | yexo | |
When an AI returns false, it'll never be chosen as random AI. | |||
2009-04-19 | (svn r16093) -Feature [FS#2808]: Add GetURL() as possible function to ↵ | yexo | |
info.nut. If AIs implement it, that url is shown when the AI crashes and also in the AI selection window. | |||
2009-03-16 | (svn r15743) -Codechange: move the definitions of some fake squirrel types ↵ | yexo | |
to their own file. | |||
2009-03-15 | (svn r15736) -Codechange: Split AIScanner/AIFileInfo to the more generic ↵ | yexo | |
classes ScriptScanner/ScriptFileInfo. | |||
2009-03-11 | (svn r15668) -Fix: a few typos. | yexo | |
2009-03-06 | (svn r15629) -Fix (r15027): Validate strings that are passed from squirrel ↵ | yexo | |
to the API, not strings passed from the API to squirrel. | |||
2009-02-23 | (svn r15558) -Cleanup: Remove some unnecessary friend declarations. | yexo | |
2009-02-21 | (svn r15535) -Fix (r15460, pre noai merge): use '.' as 'any' for squirrel ↵ | glx | |
calls typechecking as stated in squirrel docs | |||
2009-02-20 | (svn r15531) -Fix (r15467): AIs were stopped at every error, whether they ↵ | yexo | |
caught it or not. | |||
2009-02-13 | (svn r15467) -Fix [NoAI]: AIs with an error in their info.nut are no longer ↵ | yexo | |
available in-game. | |||
2009-02-08 | (svn r15406) -Fix: make Valuate actually cost a few opcodes to not make it a ↵ | rubidium | |
single opcode method of doing lots of the same thing. This should resolve most of the hiccups caused by AIs. | |||
2009-02-03 | (svn r15330) -Fix [FS#2597]: leaking of Squirrel when using circular ↵ | rubidium | |
references (by enabling the GC). | |||
2009-02-02 | (svn r15316) -Fix [NoAI]: ignore unprintable chars when returning a string ↵ | glx | |
to squirrel | |||
2009-01-23 | (svn r15222) -Fix: The squirrel stack was corrupted if an AI called any C++ ↵ | Yexo | |
function during Save(). | |||
2009-01-22 | (svn r15204) -Fix (r15167): The check was a bit too restrictive, the top of ↵ | Yexo | |
the stack needs to be resetted if another function is called while the AI is running but not suspended. | |||
2009-01-20 | (svn r15167) -Fix [FS#2558]: The top of the stack was resetted after ↵ | Yexo | |
executing the first Ai tick causing random AI crashes. | |||
2009-01-13 | (svn r15061) -Fix (r15027): three files were missing the Id header | smatz | |
2009-01-13 | (svn r15045) -Add [NoAI API CHANGE]: in info.nut you can now have (optional) ↵ | truebrain | |
a CanLoadFromVersion(version), which should return true/false, to indicate if you can load a savegame made with your AI of version 'version' -Add [NoAI API CHANGE]: in main.nut the Load() function now should be Load(version, data), where 'version' is the version of your AI which made the savegame -Codechange [NoAI]: various of function renames to make things more sane -Add [NoAI]: push the 'version' of the AI through various of layers -Codechange [NoAI]: various of code cleanups -Add [NoAI]: store the version of the AI in the savegame too | |||
2009-01-12 | (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵ | truebrain | |
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks |