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2012-03-04(svn r24008) -Cleanup/doc: try not to mention (No)AI in script APIsrubidium
2012-03-04(svn r24006) -Fix [FS#5088]: AI used in names in API for GSOrderrubidium
2012-02-19(svn r23969) -Codechange: trunk heads to 1.3 nowrubidium
2012-02-14(svn r23947) -Feature: Timetabled maximum travel speeds for non-flying vehicles.michi_cc
2012-02-12(svn r23941) -Add: support for clangsmatz
2012-02-12(svn r23938) -Codechange: declare ScriptScanner::Initialize() and make it ↵smatz
abstract, make the other overloaded Initialize() protected
2012-02-12(svn r23936) -Feature [FS#5047]: readme/licence/changelog viewer for AI and ↵rubidium
game scripts (LordAro)
2012-02-12(svn r23932) -Codechange: split the NewGRF text window into its own source filesrubidium
2012-02-11(svn r23931) -Change: Scale infrastructure cost of rail tracks by the total ↵michi_cc
number of all tracks and not independently for each rail type.
2012-02-11(svn r23927) -Fix [FS#5056]: 32bpp animated blitter was optimised a bit too ↵rubidium
far regarding not needing to update the colour mapping when (re)initialising the palette
2012-02-11(svn r23925) -Fix (r23924): remove some remnants from generated files as wellrubidium
2012-02-11(svn r23924) -Fix [FS#5054]: [NoGo] "Some" news messages would cause an ↵rubidium
assertion to be triggered due to a missing proper location for the viewport of the news message, so only allow building when valid data for the viewport is provided or no viewport is used
2012-01-22(svn r23837) -Feature [FS#4994]: [NoGo] Allow querying orders of vehiclesrubidium
2012-01-21(svn r23827) -Feature [FS#4992]: [NoGo] Allow to chose the goal question ↵rubidium
window's title from a (small) set of options
2012-01-20(svn r23826) -Fix [FS#4972]: the detailed performance rating window showed ↵rubidium
the cargo count of the current quarter instead of the last quarter like the tooltip says
2012-01-15(svn r23801) -Fix: reading the utf-8 BOM from AI/GS files on big-endian ↵yexo
machines failed
2012-01-08(svn r23778) -Fix [FS#4957]: trim all control codes and the likes from ↵rubidium
strings being passed into the AI. If the AI would be displaying them later we would be showing those control codes as question marks.
2012-01-08(svn r23777) -Codechange: refactor allocating memory and fetching strings ↵rubidium
into a single function for scripts
2012-01-07(svn r23770) -Fix: compilation with GCC 4.7smatz
2012-01-05(svn r23760) -Feature: Allow readonly display of NewGRF parameters, if GRF ↵frosch
list may not be edited.
2012-01-03(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp filesrubidium
2012-01-03(svn r23739) -Fix (r23738): owh vim, when can you learn to copy/paste tabs ↵truebrain
correctly?
2012-01-03(svn r23738) -Fix (r23731): forgot to sync the new window with the script APItruebrain
2012-01-03(svn r23735) -Codechange: remove ~50 includes from headers that weren't neededrubidium
2012-01-03(svn r23731) -Add: add GSGoal::Question(), to ask a question to a(ll) ↵truebrain
company(ies). It can contain random text, and at most 3 buttons from a collection of 17
2011-12-21(svn r23652) -Fix: don't include/document ScriptText for AIs. It is not usabletruebrain
2011-12-21(svn r23651) -Feature: [NoGo] GSText now accepts string arguments as ↵yexo
parameters to the constructor
2011-12-21(svn r23650) -Fix: wrong functions were filtered for AI/GameScript doxygen ↵yexo
documentation
2011-12-21(svn r23648) -Revert (r23646): partial revert; nobody has to know about my ↵truebrain
local changes and attempts
2011-12-21(svn r23646) -Fix [FS#4901]: rescan the Game Scripts when done downloading one.truebrain
2011-12-20(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the ↵truebrain
others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
2011-12-19(svn r23636) -Add: introduce ScriptText in parameters where it can be usedtruebrain
2011-12-19(svn r23635) -Add: introduce GSText, to allow translating GameScript text, ↵truebrain
even over network
2011-12-19(svn r23633) -Add: allow most build commands from GameScript given a ↵truebrain
CompanyMode is active in that scope
2011-12-19(svn r23632) -Add: GSCompanyMode, to change company in GameScriptstruebrain
2011-12-19(svn r23631) -Add: ScriptWindow, to manipulate windows on the client ↵truebrain
(GameScript only)
2011-12-19(svn r23630) -Add: a Goal GUI to show your current goalstruebrain
2011-12-19(svn r23629) -Add: allow ScriptRoad::BuildRoad, ScriptBridge::BuildBridge ↵truebrain
(for roads) and ScriptTunnel:BuildTunnel (for roads) to work for GameScript
2011-12-19(svn r23628) -Add: ScriptSubsidy::Create, to create subsidies (GameScript only)truebrain
2011-12-19(svn r23627) -Add: ScriptNews::Create, to create custom news messages ↵truebrain
(GameScript only)
2011-12-19(svn r23626) -Add: ScriptTown::SetText, which adds custom text to the Town GUItruebrain
2011-12-19(svn r23625) -Add: ScriptViewport::ScrollTo, for SinglePlayer only ↵truebrain
(GameScript only)
2011-12-19(svn r23624) -Add: ScriptVehicle/ScriptStation/ScriptSign::GetOwner, to get ↵truebrain
the owner of those objects (GameScript only)
2011-12-19(svn r23623) -Add: allow bi-directional communication with the AdminPort and ↵truebrain
GameScript
2011-12-19(svn r23622) -Add: a set of events to trigger in a GameScripttruebrain
2011-12-19(svn r23621) -Add: allow manipulation of signs via GameScriptstruebrain
2011-12-19(svn r23620) -Add: ScriptTown::SetCargoGoal and ScriptTown::SetGrowthRate ↵truebrain
(GameScript only)
2011-12-19(svn r23619) -Add: ScriptDate::GetSystemTime, to get the seconds since 1 Jan ↵truebrain
1970 of the real system (GameScript only)
2011-12-19(svn r23618) -Add: ScriptGame::Pause, ScriptGame::Unpause, and ↵truebrain
ScriptGame::GetLandscape (GameScript only)
2011-12-19(svn r23617) -Add: ScriptTown::ExpandTown, to grow a town (GameScript only)truebrain