Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
abstract, make the other overloaded Initialize() protected
|
|
game scripts (LordAro)
|
|
|
|
number of all tracks and not independently for each rail type.
|
|
far regarding not needing to update the colour mapping when (re)initialising the palette
|
|
|
|
assertion to be triggered due to a missing proper location for the viewport of the news message, so only allow building when valid data for the viewport is provided or no viewport is used
|
|
|
|
window's title from a (small) set of options
|
|
the cargo count of the current quarter instead of the last quarter like the tooltip says
|
|
machines failed
|
|
strings being passed into the AI. If the AI would be displaying them later we would be showing those control codes as question marks.
|
|
into a single function for scripts
|
|
|
|
list may not be edited.
|
|
|
|
correctly?
|
|
|
|
|
|
company(ies). It can contain random text, and at most 3 buttons from a collection of 17
|
|
|
|
parameters to the constructor
|
|
documentation
|
|
local changes and attempts
|
|
|
|
others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
|
|
|
|
even over network
|
|
CompanyMode is active in that scope
|
|
|
|
(GameScript only)
|
|
|
|
(for roads) and ScriptTunnel:BuildTunnel (for roads) to work for GameScript
|
|
|
|
(GameScript only)
|
|
|
|
(GameScript only)
|
|
the owner of those objects (GameScript only)
|
|
GameScript
|
|
|
|
|
|
(GameScript only)
|
|
1970 of the real system (GameScript only)
|
|
ScriptGame::GetLandscape (GameScript only)
|
|
|