Age | Commit message (Collapse) | Author |
|
|
|
they go bankrupt or are taken over.
|
|
|
|
removed/converted
|
|
parameters (frosch123)
|
|
Eagle_rainbow)
|
|
|
|
|
|
|
|
|
|
added scripts and random AIs.
|
|
Always allow changing all script settings without setting difficulty to custom.
|
|
and highscore tables.
|
|
various sources (including Eagle_rainbow, MinchinWeb)
|
|
(Eagle_rainbow)
|
|
easier navigating in the industry chain window.
|
|
|
|
|
|
aspects of the enums in ScriptWindow.
|
|
|
|
|
|
ScriptRoad::RemoveRoad and ScriptRoad::RemoveRoadFull
|
|
industries without having a sponsor
|
|
|
|
to map distances
|
|
related order distances is the square of the distance
|
|
not only the script)
|
|
ScriptController::Break()
|
|
|
|
a not too much
|
|
|
|
of their scripts using ScriptController::Break
|
|
|
|
progressing, thus break-on-log now works also for Game Scripts.
|
|
Doxygen improvements.
|
|
|
|
|
|
|
|
GSEngine::IsBuildable when outside GSCompanyMode scope.
|
|
|
|
online content window (LordAro)
|
|
path instead of a boolean (LordAro)
|
|
|
|
(Hirundo)
|
|
|
|
deliveries done by companies.
|
|
|
|
consistent across vehicle types and add IsChainInDepot instead, if that is what shall be checked.
|
|
|
|
so don't use it as one.
|