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path: root/src/script
AgeCommit message (Expand)Author
2020-07-10Update: Disuse of STR_ERROR_INCOMPATIBLE_ROADTrevorShelton
2020-06-27Codechange: Make sure script enums are the same size as their normal counterp...Charles Pigott
2020-06-27Fix: Warning about using the wrong enum typeCharles Pigott
2020-06-27Codechange: Add WARN_FORMAT to vseprintf and fix the cascade of warnings that...Charles Pigott
2020-06-05Add: introduce CMake for project managementPatric Stout
2020-06-01Add: [Script] Native priority queue; useful e.g. for pathfinders.Michael Lutz
2020-05-28Cleanup: Correct typographic errors in code comments.TechGeekNZ
2020-05-27Fix: Compilation warnings in story_gui and script_story_pageJonathan G Rennison
2020-05-22Feature: Push-buttons on storybook pages (#7896)Niels Martin Hansen
2020-05-06Codechange: Use a dynamic copyright yearglx
2020-04-26Codechange: [Script] Improve copying a list into another empty list.Michael Lutz
2020-04-16Fix: [Script] ScriptMarine::AreWaterTilesConnected failed for aqueducts (#8074)SamuXarick
2020-03-31Doc: [Script] Make it clear random_deviation and CONFIG_RANDOM range upper bo...SamuXarick
2020-03-31Fix: [Script] Random deviation upper bound range should be inclusiveSamuXarick
2020-03-30Fix #8039: [AI/GS] SetOrderFlags and GetOrderDestination didn't work for oil ...SamuXarick
2020-03-14Fix: [AI/GS] Consider neutral station setting when creating tile listsSamuXarick
2020-03-13Fix: [AI/GS] CanBuildConnectedRoadPartsHere neighbours tiles were at times in...SamuXarick
2020-02-22Fix #7998: Crash when scripts tried to access companies with invalid IDs.frosch
2020-02-19Doc: [Script] Add a note about how wagon connectivity works for scriptsCharles Pigott
2020-02-08Change: Heading for 1.11 nowglx
2020-01-15Add: [Doxygen] Add the current version of documentation in header (#7940)Patric Stout
2020-01-15Feature: GS method to control engine availability for a specific company (#7791)Pavel Stupnikov
2020-01-07Fix e04ca90: squirrel export script got forgottenSamuXarick
2020-01-05Feature: Industry directory cargo filteringstormcone
2020-01-04Feature: Script API to change town rating of companiesNiels Martin Hansen
2020-01-04Feature: Minimap screenshotTELK
2020-01-01Feature: Screenshot windowpnda
2019-12-23Feature: Add a button to the vehicle advisory news window to open the group w...stormcone
2019-12-21Codechange: Replace FOR_ALL_TOWNS with range-based for loopsglx
2019-12-21Codechange: Replace FOR_ALL_SUBSIDIES with range-based for loopsglx
2019-12-21Codechange: Replace story related FOR_ALL with range-based for loopsglx
2019-12-21Codechange: Replace FOR_ALL_SIGNS with range-based for loopsglx
2019-12-21Codechange: Replace vehicle related FOR_ALL with range-based for loopsglx
2019-12-21Codechange: Replace network related FOR_ALL with range-based for loopsglx
2019-12-21Codechange: Replace FOR_ALL_INDUSTRIES with range-based for loopsglx
2019-12-21Codechange: Replace FOR_ALL_GROUPS with range-based for loopsglx
2019-12-21Codechange: Replace FOR_ALL_ENGINES with range-based for loopsglx
2019-12-21Codechange: Replace FOR_ALL_DEPOTS with range-based for loopsglx
2019-12-21Codechange: Replace station related FOR_ALL with range-based for loopsglx
2019-12-17Add #7801: [Script] more error mappingsglx
2019-11-15Fix #7606: Game crash when trying to clean up a crashed scriptCharles Pigott
2019-11-15Codechange: new instead of mallocCharles Pigott
2019-11-14Fix #7673: [Script] Allow removal of custom town text (#7834)glx22
2019-11-10Cleanup: Removed SVN headersS. D. Cloudt
2019-10-27Fix: spelling/grammar in script_tile.hpp (#7804)James103
2019-10-22Add: [Script] ScriptEventVehicleAutoReplaced.glx
2019-10-19Codechange: Use std::vector for industry tile layoutsNiels Martin Hansen
2019-09-30Fix: clang and MSVC warnings (glx)Charles Pigott
2019-09-29Fix: Some typos found using codespellJMcKiern
2019-09-08Add: Allow GameScript to demolish without a companyMax Maton