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AgeCommit message (Expand)Author
2021-05-29Codechange: rename str_validate to StrMakeValid(InPlace) (#9304)Patric Stout
2021-05-27Codechange: remove SettingDescType in lieu of the actual classesrubidium42
2021-05-27Codechange: let SettingDesc extend SettingDescBaserubidium42
2021-05-27Codechange: just pass the SettingDesc to SetSettingValue and remove distincti...rubidium42
2021-05-16Codechange: [Network] Let NetworkClientInfo use std::stringrubidium42
2021-05-15Change: Use gender-neutral pronounsrubidium42
2021-05-13Codechange: clean up C-string support from settingsrubidium42
2021-05-13Codechange: move script settings to std::stringrubidium42
2021-05-13Codechange: make explicit that virtual functions in a con/destructor are reso...Rubidium
2021-05-13Codechange: Replace TILE_AREA_LOOP with range-based for loopsglx22
2021-05-08Change: Use gender-neutral pronouns in console command messages (and comments...William Davis
2021-05-03Codechange: Replace FOR_ALL_SEARCHPATHS with range-based for loopsglx22
2021-05-03Codechange: Replace FOR_ALL_TARS with range-based for loopsglx22
2021-04-29Codechange: Replace FOR_ALL_CARGOSPECS with range-based for loopsglx22
2021-04-29Fix: [MinGW] Set minimum OS version to Windows XP (#9135)Loïc Guilloux
2021-04-22Codechange: Replace CMD_SET_GROUP_REPLACE_PROTECTION with generic CMD_SET_GRO...peter1138
2021-04-22Codechange: Replace Group::replace_protection with Group::flagspeter1138
2021-04-17Fix #6322: [Script] Try to let the script die when no memory can be allocated...Rubidium
2021-04-17Change: [Script] Let Script_FatalError use std::string instead of const char *Rubidium
2021-03-14Change: Heading for 1.12 now (#8862)Patric Stout
2021-02-26Fix 02e770ff: allow estimating CloneVehicle if short on money (#8748)Patric Stout
2021-02-14Feature: [GS] Allow non-question type windows to have no buttonsdP
2021-01-22Feature: Allow GameScripts to add additional text to Industry view windowdP
2021-01-22Feature: Add tile parameter for GSCompany.ChangeBankBalance to show text effe...Pavel Stupnikov
2021-01-10Fix 218f40e: Warning about 32-bit shift implicitly converted to 64 bitsSamuXarick
2021-01-09Add: [Script] ScriptCargo::GetName, to get the human readable name of a cargo...Patric Stout
2021-01-08Codechange: Remove min/max functions in favour of STL variants (#8502)Charles Pigott
2020-12-28Fix #8453: [Script] Don't truncate loan variation to 32bitglx22
2020-12-27Fix #6452: Reset only editable and visible settings from GUI (#7890)SamuXarick
2020-12-27Codechange: Use std::string in file scanners.Michael Lutz
2020-12-27Codechange: Convert some more FIO functions to take std::string.Michael Lutz
2020-12-27Codechange: Use std::string in FIO search path handling.Michael Lutz
2020-12-27Codechange: Replace FOR_VEHICLE_ORDERS with range-based for loopsglx22
2020-12-25Codechange: use C++11 constructs for for-each loops (#8432)Patric Stout
2020-12-25Codechange: move block a bit lower to increase readabilityPatric Stout
2020-12-25Doc: for over 10 years now, we do not load the exact AI version first (#8431)Patric Stout
2020-12-22Feature: Set exclusive access to industry from GS (#8115)Pavel Stupnikov
2020-12-22Feature: Influence industry production changes from GS (#7912)Niels Martin Hansen
2020-12-13Add: [CMake] Option to only build tools/docsglx22
2020-12-12Add: [CMake] targets to generate documentationglx22
2020-12-02Fix: [NoAI] don't notify caught exceptionsRasmus Jonsson
2020-09-25Codechange: Make codestyle for CMake files consistent for 'control' statementsCharles Pigott
2020-07-16Change: rewrote squirrel_export in CMakeglx
2020-07-16Change: rewrote generate_widget in CMakeglx
2020-07-10Update: Disuse of STR_ERROR_INCOMPATIBLE_ROADTrevorShelton
2020-06-27Codechange: Make sure script enums are the same size as their normal counterp...Charles Pigott
2020-06-27Fix: Warning about using the wrong enum typeCharles Pigott
2020-06-27Codechange: Add WARN_FORMAT to vseprintf and fix the cascade of warnings that...Charles Pigott
2020-06-05Add: introduce CMake for project managementPatric Stout
2020-06-01Add: [Script] Native priority queue; useful e.g. for pathfinders.Michael Lutz