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2021-05-30Codechange: [Network] Let admin-game script use std::stringrubidium42
2021-05-30Codechange: [Game] Pass the length instead of '\0' terminating (and undoing ↵rubidium42
that) in the middle of a C-string
2021-05-29Codechange: use setting name instead of index for CmdChange(Company)Setting ↵Patric Stout
(#9306) This is mostly done as there are now constraints on settings.ini you might not expected. For example, conditional settings always have to come last, as otherwise they would influence the index.
2021-05-29Codechange: Rename window related DeleteXXX to match new behaviourglx22
2021-05-29Codechange: move from C-string to std::string for DoCommandrubidium42
2021-05-29Codechange: move casting a "const char *" to "char *" to the callerPatric Stout
It is not nice to have your definition say you won't change a value while in fact the whole reason for your existance is to change it.
2021-05-29Fix: ScriptObject::DoCommand could modify "text" while defined "const"Patric Stout
This could have unwanted side-effects, as it could change the source for ever and ever.
2021-05-29Codechange: rename str_validate to StrMakeValid(InPlace) (#9304)Patric Stout
This to be more explicit the function changes the value, and not returns yes/no.
2021-05-27Codechange: remove SettingDescType in lieu of the actual classesrubidium42
2021-05-27Codechange: let SettingDesc extend SettingDescBaserubidium42
2021-05-27Codechange: just pass the SettingDesc to SetSettingValue and remove ↵rubidium42
distinction between (non)company
2021-05-16Codechange: [Network] Let NetworkClientInfo use std::stringrubidium42
2021-05-15Change: Use gender-neutral pronounsrubidium42
2021-05-13Codechange: clean up C-string support from settingsrubidium42
2021-05-13Codechange: move script settings to std::stringrubidium42
2021-05-13Codechange: make explicit that virtual functions in a con/destructor are ↵Rubidium
resolved statically This as during construction the sub class has not been initialized yet, and during destruction the sub class has already been destroyed, so the overriding virtual function would be accessing uninitialized data.
2021-05-13Codechange: Replace TILE_AREA_LOOP with range-based for loopsglx22
2021-05-08Change: Use gender-neutral pronouns in console command messages (and ↵William Davis
comments) (#9203)
2021-05-03Codechange: Replace FOR_ALL_SEARCHPATHS with range-based for loopsglx22
2021-05-03Codechange: Replace FOR_ALL_TARS with range-based for loopsglx22
2021-04-29Codechange: Replace FOR_ALL_CARGOSPECS with range-based for loopsglx22
2021-04-29Fix: [MinGW] Set minimum OS version to Windows XP (#9135)Loïc Guilloux
2021-04-22Codechange: Replace CMD_SET_GROUP_REPLACE_PROTECTION with generic ↵peter1138
CMD_SET_GROUP_FLAG.
2021-04-22Codechange: Replace Group::replace_protection with Group::flagspeter1138
2021-04-17Fix #6322: [Script] Try to let the script die when no memory can be ↵Rubidium
allocated instead of crashing the whole game
2021-04-17Change: [Script] Let Script_FatalError use std::string instead of const char *Rubidium
2021-03-14Change: Heading for 1.12 now (#8862)Patric Stout
2021-02-26Fix 02e770ff: allow estimating CloneVehicle if short on money (#8748)Patric Stout
CheckCompanyHasMoney() was also executed when not using DC_EXEC, resulting in an error about shortage of money instead of the estimation. This mostly is a problem for AI players, as they will have no way to know how much it would have cost.
2021-02-14Feature: [GS] Allow non-question type windows to have no buttonsdP
2021-01-22Feature: Allow GameScripts to add additional text to Industry view windowdP
2021-01-22Feature: Add tile parameter for GSCompany.ChangeBankBalance to show text ↵Pavel Stupnikov
effect if needed (#8573)
2021-01-10Fix 218f40e: Warning about 32-bit shift implicitly converted to 64 bitsSamuXarick
2021-01-09Add: [Script] ScriptCargo::GetName, to get the human readable name of a ↵Patric Stout
cargo (#8544) Of course this translates into AICargo.GetName() for AIs and GSCargo.GetName() for GameScripts.
2021-01-08Codechange: Remove min/max functions in favour of STL variants (#8502)Charles Pigott
2020-12-28Fix #8453: [Script] Don't truncate loan variation to 32bitglx22
2020-12-27Fix #6452: Reset only editable and visible settings from GUI (#7890)SamuXarick
Also enables the Reset button while in-game for AI configs.
2020-12-27Codechange: Use std::string in file scanners.Michael Lutz
2020-12-27Codechange: Convert some more FIO functions to take std::string.Michael Lutz
2020-12-27Codechange: Use std::string in FIO search path handling.Michael Lutz
2020-12-27Codechange: Replace FOR_VEHICLE_ORDERS with range-based for loopsglx22
2020-12-25Codechange: use C++11 constructs for for-each loops (#8432)Patric Stout
2020-12-25Codechange: move block a bit lower to increase readabilityPatric Stout
It was rather confusing that "library_name" was calculated, and then not used to do the FindLibrary() call. Flipping those two blocks around makes it a bit more sane to read.
2020-12-25Doc: for over 10 years now, we do not load the exact AI version first (#8431)Patric Stout
See commit fae34ee7 for details. The documentation simply never got updated.
2020-12-22Feature: Set exclusive access to industry from GS (#8115)Pavel Stupnikov
2020-12-22Feature: Influence industry production changes from GS (#7912)Niels Martin Hansen
2020-12-13Add: [CMake] Option to only build tools/docsglx22
2020-12-12Add: [CMake] targets to generate documentationglx22
2020-12-02Fix: [NoAI] don't notify caught exceptionsRasmus Jonsson
2020-09-25Codechange: Make codestyle for CMake files consistent for 'control' statementsCharles Pigott
2020-07-16Change: rewrote squirrel_export in CMakeglx