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2021-05-15Change: Use gender-neutral pronounsrubidium42
2021-05-13Codechange: clean up C-string support from settingsrubidium42
2021-05-13Codechange: move script settings to std::stringrubidium42
2021-05-13Codechange: make explicit that virtual functions in a con/destructor are ↵Rubidium
resolved statically This as during construction the sub class has not been initialized yet, and during destruction the sub class has already been destroyed, so the overriding virtual function would be accessing uninitialized data.
2021-05-13Codechange: Replace TILE_AREA_LOOP with range-based for loopsglx22
2021-05-08Change: Use gender-neutral pronouns in console command messages (and ↵William Davis
comments) (#9203)
2021-05-03Codechange: Replace FOR_ALL_SEARCHPATHS with range-based for loopsglx22
2021-05-03Codechange: Replace FOR_ALL_TARS with range-based for loopsglx22
2021-04-29Codechange: Replace FOR_ALL_CARGOSPECS with range-based for loopsglx22
2021-04-29Fix: [MinGW] Set minimum OS version to Windows XP (#9135)Loïc Guilloux
2021-04-22Codechange: Replace CMD_SET_GROUP_REPLACE_PROTECTION with generic ↵peter1138
CMD_SET_GROUP_FLAG.
2021-04-22Codechange: Replace Group::replace_protection with Group::flagspeter1138
2021-04-17Fix #6322: [Script] Try to let the script die when no memory can be ↵Rubidium
allocated instead of crashing the whole game
2021-04-17Change: [Script] Let Script_FatalError use std::string instead of const char *Rubidium
2021-03-14Change: Heading for 1.12 now (#8862)Patric Stout
2021-02-26Fix 02e770ff: allow estimating CloneVehicle if short on money (#8748)Patric Stout
CheckCompanyHasMoney() was also executed when not using DC_EXEC, resulting in an error about shortage of money instead of the estimation. This mostly is a problem for AI players, as they will have no way to know how much it would have cost.
2021-02-14Feature: [GS] Allow non-question type windows to have no buttonsdP
2021-01-22Feature: Allow GameScripts to add additional text to Industry view windowdP
2021-01-22Feature: Add tile parameter for GSCompany.ChangeBankBalance to show text ↵Pavel Stupnikov
effect if needed (#8573)
2021-01-10Fix 218f40e: Warning about 32-bit shift implicitly converted to 64 bitsSamuXarick
2021-01-09Add: [Script] ScriptCargo::GetName, to get the human readable name of a ↵Patric Stout
cargo (#8544) Of course this translates into AICargo.GetName() for AIs and GSCargo.GetName() for GameScripts.
2021-01-08Codechange: Remove min/max functions in favour of STL variants (#8502)Charles Pigott
2020-12-28Fix #8453: [Script] Don't truncate loan variation to 32bitglx22
2020-12-27Fix #6452: Reset only editable and visible settings from GUI (#7890)SamuXarick
Also enables the Reset button while in-game for AI configs.
2020-12-27Codechange: Use std::string in file scanners.Michael Lutz
2020-12-27Codechange: Convert some more FIO functions to take std::string.Michael Lutz
2020-12-27Codechange: Use std::string in FIO search path handling.Michael Lutz
2020-12-27Codechange: Replace FOR_VEHICLE_ORDERS with range-based for loopsglx22
2020-12-25Codechange: use C++11 constructs for for-each loops (#8432)Patric Stout
2020-12-25Codechange: move block a bit lower to increase readabilityPatric Stout
It was rather confusing that "library_name" was calculated, and then not used to do the FindLibrary() call. Flipping those two blocks around makes it a bit more sane to read.
2020-12-25Doc: for over 10 years now, we do not load the exact AI version first (#8431)Patric Stout
See commit fae34ee7 for details. The documentation simply never got updated.
2020-12-22Feature: Set exclusive access to industry from GS (#8115)Pavel Stupnikov
2020-12-22Feature: Influence industry production changes from GS (#7912)Niels Martin Hansen
2020-12-13Add: [CMake] Option to only build tools/docsglx22
2020-12-12Add: [CMake] targets to generate documentationglx22
2020-12-02Fix: [NoAI] don't notify caught exceptionsRasmus Jonsson
2020-09-25Codechange: Make codestyle for CMake files consistent for 'control' statementsCharles Pigott
2020-07-16Change: rewrote squirrel_export in CMakeglx
2020-07-16Change: rewrote generate_widget in CMakeglx
2020-07-10Update: Disuse of STR_ERROR_INCOMPATIBLE_ROADTrevorShelton
2020-06-27Codechange: Make sure script enums are the same size as their normal ↵Charles Pigott
counterparts
2020-06-27Fix: Warning about using the wrong enum typeCharles Pigott
2020-06-27Codechange: Add WARN_FORMAT to vseprintf and fix the cascade of warnings ↵Charles Pigott
that followed
2020-06-05Add: introduce CMake for project managementPatric Stout
CMake works on all our supported platforms, like MSVC, Mingw, GCC, Clang, and many more. It allows for a single way of doing things, so no longer we need shell scripts and vbs scripts to work on all our supported platforms. Additionally, CMake allows to generate project files for like MSVC, KDevelop, etc. This heavily reduces the lines of code we need to support multiple platforms from a project perspective. Addtiionally, this heavily improves our detection of libraries, etc.
2020-06-01Add: [Script] Native priority queue; useful e.g. for pathfinders.Michael Lutz
2020-05-28Cleanup: Correct typographic errors in code comments.TechGeekNZ
2020-05-27Fix: Compilation warnings in story_gui and script_story_pageJonathan G Rennison
See: #7896
2020-05-22Feature: Push-buttons on storybook pages (#7896)Niels Martin Hansen
Allow more direct player-initiated interaction for Game Scripts, by letting the GS put push-buttons on storybook pages. These buttons can either trigger an immediate event, or require the player to first select a tile on the map, or a vehicle. Additionally this reworks how the storybook pages are layouted and rendered, to allow for slightly more complex layouts, and maybe speeding drawing up a bit.
2020-05-06Codechange: Use a dynamic copyright yearglx
2020-04-26Codechange: [Script] Improve copying a list into another empty list.Michael Lutz