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path: root/src/script/squirrel_class.hpp
AgeCommit message (Collapse)Author
2019-11-10Cleanup: Removed SVN headersS. D. Cloudt
2019-04-10Codechange: Use null pointer literal instead of the NULL macroHenry Wilson
2011-12-21(svn r23651) -Feature: [NoGo] GSText now accepts string arguments as ↵yexo
parameters to the constructor
2011-12-19(svn r23623) -Add: allow bi-directional communication with the AdminPort and ↵truebrain
GameScript
2011-11-29(svn r23350) -Add: support different ScriptTypes in the helper functions for ↵truebrain
GetClassName (Rubidium)
2011-11-19(svn r23263) -Documentation: stop naming AI in comments in script/ files; it ↵truebrain
makes no sense
2010-08-26(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to ↵rubidium
some headers
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-06-01(svn r16493) -Fix: missing/wrong @file doxygen 'headers'rubidium
2009-06-01(svn r16492) -Remove: support for gcc2. It hasn't been able to compile OTTD ↵smatz
for months. All attempts to do another workaround failed.
2009-01-12(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵truebrain
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks