Age | Commit message (Collapse) | Author |
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before they were shown, causing an assertion to trigger
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returning the same result as in TestMode during world generation
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Eagle_rainbow)
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machines failed
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only with GS prefix (and in game/library)
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that directory
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failure in info.nut instead of printing it directly to stderr
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and AIScannerLibrary
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C++ class to Squirrel
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makes no sense
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operations for the current tick
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100.000 opcodes for free
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their allowed amount of operations by subtracting the amount they went over "budget" from the budget for the next "tick".
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some headers
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savegames by crashing them when they tried
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code from the global scope
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stack were leaked
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/ Sleep instead of just printing an error message in the AI Debug Window
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can't crash OpenTTD
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called (indirectly) via call/acall/pcall OpenTTD crashed. Fix this by disallowing AIs to be suspended while called via call/acall/pcall.
IMPORTANT FOR AI WRITERS: AIs can no longer call any DoCommand functions (change anything, build vehicles, etc.) in a function called (indirectly) via call/acall/pcall. Where possible, please rewrite your code so it doesn't use call/acall/pcall
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initialize or load
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When an AI returns false, it'll never be chosen as random AI.
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caught it or not.
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available in-game.
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single opcode method of doing lots of the same thing. This should resolve most of the hiccups caused by AIs.
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references (by enabling the GC).
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function during Save().
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the stack needs to be resetted if another function is called while the AI is running but not suspended.
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executing the first Ai tick causing random AI crashes.
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see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
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