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path: root/src/script/squirrel.cpp
AgeCommit message (Collapse)Author
2009-05-25(svn r16425) -Change [FS#2869]: Stop an AI when it takes too long to ↵yexo
initialize or load
2009-04-21(svn r16113) -Feature [NoAI]: Add UseAsRandomAI as function in info.nut. ↵yexo
When an AI returns false, it'll never be chosen as random AI.
2009-02-20(svn r15531) -Fix (r15467): AIs were stopped at every error, whether they ↵yexo
caught it or not.
2009-02-13(svn r15467) -Fix [NoAI]: AIs with an error in their info.nut are no longer ↵yexo
available in-game.
2009-02-08(svn r15406) -Fix: make Valuate actually cost a few opcodes to not make it a ↵rubidium
single opcode method of doing lots of the same thing. This should resolve most of the hiccups caused by AIs.
2009-02-03(svn r15330) -Fix [FS#2597]: leaking of Squirrel when using circular ↵rubidium
references (by enabling the GC).
2009-01-23(svn r15222) -Fix: The squirrel stack was corrupted if an AI called any C++ ↵Yexo
function during Save().
2009-01-22(svn r15204) -Fix (r15167): The check was a bit too restrictive, the top of ↵Yexo
the stack needs to be resetted if another function is called while the AI is running but not suspended.
2009-01-20(svn r15167) -Fix [FS#2558]: The top of the stack was resetted after ↵Yexo
executing the first Ai tick causing random AI crashes.
2009-01-12(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵truebrain
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks