Age | Commit message (Collapse) | Author |
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When an AI returns false, it'll never be chosen as random AI.
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caught it or not.
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available in-game.
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single opcode method of doing lots of the same thing. This should resolve most of the hiccups caused by AIs.
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references (by enabling the GC).
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function during Save().
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the stack needs to be resetted if another function is called while the AI is running but not suspended.
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executing the first Ai tick causing random AI crashes.
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see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
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