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path: root/src/script/squirrel.cpp
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2011-12-19(svn r23612) -Add: allow importing libraries in the same way as AI does, ↵truebrain
only with GS prefix (and in game/library)
2011-12-19(svn r23605) -Add: GAME_DIR and CONTENT_TYPE_GAME, and read gamescript from ↵truebrain
that directory
2011-12-06(svn r23439) -Fix: Use the DEBUG macro to output the reason for a compile ↵yexo
failure in info.nut instead of printing it directly to stderr
2011-11-29(svn r23362) -Codechange: refactor AIScanner, splitting it in AIScannerInfo ↵truebrain
and AIScannerLibrary
2011-11-29(svn r23352) -Add: support dynamically adding an API prefix when returning a ↵truebrain
C++ class to Squirrel
2011-11-23(svn r23293) -Codechange: make LoadScript/LoadFile non-statictruebrain
2011-11-19(svn r23263) -Documentation: stop naming AI in comments in script/ files; it ↵truebrain
makes no sense
2011-11-14(svn r23216) -Codechange: introduce the concept of having different tar listsrubidium
2011-11-04(svn r23118) -Feature: [NoAI] Allow AIs to query the amount of remaining ↵rubidium
operations for the current tick
2011-11-04(svn r23117) -Fix: [NoAI] calling require() to include a file gave you ↵yexo
100.000 opcodes for free
2011-02-20(svn r22120) -Change: [NoAI] Prevent AIs from getting consistently over ↵rubidium
their allowed amount of operations by subtracting the amount they went over "budget" from the budget for the next "tick".
2010-08-26(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to ↵rubidium
some headers
2010-01-18(svn r18862) -Fix [FS#3544]: don't pass AI strings through iconvrubidium
2009-11-11(svn r18038) -Fix [FS#3290] (r17402): AIs failed to load their data from ↵rubidium
savegames by crashing them when they tried
2009-09-15(svn r17545) -Fix [FS#3202]: [NoAI] AIs had 'infinite' time when running ↵rubidium
code from the global scope
2009-09-03(svn r17402) -Fix (r16425): During every save a few slots on the squirrel ↵Yexo
stack were leaked
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-08-19(svn r17223) -Change [NoAI] [FS#2980]: Crash an AI when it uses a DoCommand ↵yexo
/ Sleep instead of just printing an error message in the AI Debug Window
2009-07-31(svn r17005) -Add [NoAI]: AIAbstractList::SORT_ASCENDING / SORT_DESCENDINGyexo
2009-07-15(svn r16834) -Fix [FS#3034]: call the AI Save() function only once so AIs ↵yexo
can't crash OpenTTD
2009-06-01(svn r16502) -Fix [FS#2935]: when an AI was suspended while in a function ↵yexo
called (indirectly) via call/acall/pcall OpenTTD crashed. Fix this by disallowing AIs to be suspended while called via call/acall/pcall. IMPORTANT FOR AI WRITERS: AIs can no longer call any DoCommand functions (change anything, build vehicles, etc.) in a function called (indirectly) via call/acall/pcall. Where possible, please rewrite your code so it doesn't use call/acall/pcall
2009-05-25(svn r16425) -Change [FS#2869]: Stop an AI when it takes too long to ↵yexo
initialize or load
2009-04-21(svn r16113) -Feature [NoAI]: Add UseAsRandomAI as function in info.nut. ↵yexo
When an AI returns false, it'll never be chosen as random AI.
2009-02-20(svn r15531) -Fix (r15467): AIs were stopped at every error, whether they ↵yexo
caught it or not.
2009-02-13(svn r15467) -Fix [NoAI]: AIs with an error in their info.nut are no longer ↵yexo
available in-game.
2009-02-08(svn r15406) -Fix: make Valuate actually cost a few opcodes to not make it a ↵rubidium
single opcode method of doing lots of the same thing. This should resolve most of the hiccups caused by AIs.
2009-02-03(svn r15330) -Fix [FS#2597]: leaking of Squirrel when using circular ↵rubidium
references (by enabling the GC).
2009-01-23(svn r15222) -Fix: The squirrel stack was corrupted if an AI called any C++ ↵Yexo
function during Save().
2009-01-22(svn r15204) -Fix (r15167): The check was a bit too restrictive, the top of ↵Yexo
the stack needs to be resetted if another function is called while the AI is running but not suspended.
2009-01-20(svn r15167) -Fix [FS#2558]: The top of the stack was resetted after ↵Yexo
executing the first Ai tick causing random AI crashes.
2009-01-12(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵truebrain
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks