Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-02-20 | (svn r22120) -Change: [NoAI] Prevent AIs from getting consistently over ↵ | rubidium | |
their allowed amount of operations by subtracting the amount they went over "budget" from the budget for the next "tick". | |||
2010-08-26 | (svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to ↵ | rubidium | |
some headers | |||
2010-01-18 | (svn r18862) -Fix [FS#3544]: don't pass AI strings through iconv | rubidium | |
2009-11-11 | (svn r18038) -Fix [FS#3290] (r17402): AIs failed to load their data from ↵ | rubidium | |
savegames by crashing them when they tried | |||
2009-09-15 | (svn r17545) -Fix [FS#3202]: [NoAI] AIs had 'infinite' time when running ↵ | rubidium | |
code from the global scope | |||
2009-09-03 | (svn r17402) -Fix (r16425): During every save a few slots on the squirrel ↵ | Yexo | |
stack were leaked | |||
2009-08-21 | (svn r17248) -Fix: add GPL license notice where appropriate | rubidium | |
2009-08-19 | (svn r17223) -Change [NoAI] [FS#2980]: Crash an AI when it uses a DoCommand ↵ | yexo | |
/ Sleep instead of just printing an error message in the AI Debug Window | |||
2009-07-31 | (svn r17005) -Add [NoAI]: AIAbstractList::SORT_ASCENDING / SORT_DESCENDING | yexo | |
2009-07-15 | (svn r16834) -Fix [FS#3034]: call the AI Save() function only once so AIs ↵ | yexo | |
can't crash OpenTTD | |||
2009-06-01 | (svn r16502) -Fix [FS#2935]: when an AI was suspended while in a function ↵ | yexo | |
called (indirectly) via call/acall/pcall OpenTTD crashed. Fix this by disallowing AIs to be suspended while called via call/acall/pcall. IMPORTANT FOR AI WRITERS: AIs can no longer call any DoCommand functions (change anything, build vehicles, etc.) in a function called (indirectly) via call/acall/pcall. Where possible, please rewrite your code so it doesn't use call/acall/pcall | |||
2009-05-25 | (svn r16425) -Change [FS#2869]: Stop an AI when it takes too long to ↵ | yexo | |
initialize or load | |||
2009-04-21 | (svn r16113) -Feature [NoAI]: Add UseAsRandomAI as function in info.nut. ↵ | yexo | |
When an AI returns false, it'll never be chosen as random AI. | |||
2009-02-20 | (svn r15531) -Fix (r15467): AIs were stopped at every error, whether they ↵ | yexo | |
caught it or not. | |||
2009-02-13 | (svn r15467) -Fix [NoAI]: AIs with an error in their info.nut are no longer ↵ | yexo | |
available in-game. | |||
2009-02-08 | (svn r15406) -Fix: make Valuate actually cost a few opcodes to not make it a ↵ | rubidium | |
single opcode method of doing lots of the same thing. This should resolve most of the hiccups caused by AIs. | |||
2009-02-03 | (svn r15330) -Fix [FS#2597]: leaking of Squirrel when using circular ↵ | rubidium | |
references (by enabling the GC). | |||
2009-01-23 | (svn r15222) -Fix: The squirrel stack was corrupted if an AI called any C++ ↵ | Yexo | |
function during Save(). | |||
2009-01-22 | (svn r15204) -Fix (r15167): The check was a bit too restrictive, the top of ↵ | Yexo | |
the stack needs to be resetted if another function is called while the AI is running but not suspended. | |||
2009-01-20 | (svn r15167) -Fix [FS#2558]: The top of the stack was resetted after ↵ | Yexo | |
executing the first Ai tick causing random AI crashes. | |||
2009-01-12 | (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵ | truebrain | |
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks |