Age | Commit message (Collapse) | Author |
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This can avoid out-of-memory situations due to single scripts using up the entire address space.
Instead, scripts that go above the maximum are killed.
The maximum is default 1 GB per script, but can be configured by a setting.
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already existing functions instead of partially trying to implemented them
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int8, then casted to an uint32 which caused the Squirrel lexer to bail out. Regardless... the file isn't actually ASCII, but that's beyond the point for now
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defines
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platforms having wchar for SQChar and others just char; always use char (and UTF-8) like in the rest of (internal) OpenTTD
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in the same VM, causing e.g. constants to break the loading of info of other scripts
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always 64 bits, so scripts behave the same on 32 or 64 bits architectures
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the return is not NULL)
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seprintf
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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before they were shown, causing an assertion to trigger
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returning the same result as in TestMode during world generation
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Eagle_rainbow)
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machines failed
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only with GS prefix (and in game/library)
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that directory
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failure in info.nut instead of printing it directly to stderr
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and AIScannerLibrary
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C++ class to Squirrel
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makes no sense
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operations for the current tick
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100.000 opcodes for free
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their allowed amount of operations by subtracting the amount they went over "budget" from the budget for the next "tick".
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some headers
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savegames by crashing them when they tried
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code from the global scope
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stack were leaked
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/ Sleep instead of just printing an error message in the AI Debug Window
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can't crash OpenTTD
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called (indirectly) via call/acall/pcall OpenTTD crashed. Fix this by disallowing AIs to be suspended while called via call/acall/pcall.
IMPORTANT FOR AI WRITERS: AIs can no longer call any DoCommand functions (change anything, build vehicles, etc.) in a function called (indirectly) via call/acall/pcall. Where possible, please rewrite your code so it doesn't use call/acall/pcall
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initialize or load
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When an AI returns false, it'll never be chosen as random AI.
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