Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
This can avoid out-of-memory situations due to single scripts using up the entire address space.
Instead, scripts that go above the maximum are killed.
The maximum is default 1 GB per script, but can be configured by a setting.
|
|
|
|
|
|
progressing, thus break-on-log now works also for Game Scripts.
|
|
(Hirundo)
|
|
|
|
|
|
|
|
GameScript
|
|
don't sleep on DoCommand while doing so
|
|
layer violation anymore
|
|
global variable in script_controller
|
|
|
|
|
|
script users can call their own
|
|
reusable by other script API instances
|