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path: root/src/script/script_instance.hpp
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2019-05-11Change: Limit memory allocations for each Squirrel instanceNiels Martin Hansen
This can avoid out-of-memory situations due to single scripts using up the entire address space. Instead, scripts that go above the maximum are killed. The maximum is default 1 GB per script, but can be configured by a setting.
2019-04-10Codechange: Use null pointer literal instead of the NULL macroHenry Wilson
2013-06-09(svn r25342) -Add: StoryPage data structures and GS APIzuu
2012-09-21(svn r24537) -Feature: Scripts can be suspended even if the game is still ↵zuu
progressing, thus break-on-log now works also for Game Scripts.
2012-08-13(svn r24468) -Add [FS#5219]: API compatibility scripts for Goal Scripts ↵yexo
(Hirundo)
2012-01-03(svn r23735) -Codechange: remove ~50 includes from headers that weren't neededrubidium
2011-12-19(svn r23632) -Add: GSCompanyMode, to change company in GameScriptstruebrain
2011-12-19(svn r23630) -Add: a Goal GUI to show your current goalstruebrain
2011-12-19(svn r23623) -Add: allow bi-directional communication with the AdminPort and ↵truebrain
GameScript
2011-12-19(svn r23611) -Add: run the begin of the script already while generating, and ↵truebrain
don't sleep on DoCommand while doing so
2011-11-29(svn r23368) -Codechange: move FindLibrary down a few layers, so there is no ↵truebrain
layer violation anymore
2011-11-29(svn r23367) -Codechange: refactor GetSetting to ScriptInstance, to avoid ↵truebrain
global variable in script_controller
2011-11-29(svn r23366) -Codechange: move most of the Dummy code to script/, unifying ittruebrain
2011-11-29(svn r23363) -Documentation: document a tiny bit better what is in variablestruebrain
2011-11-29(svn r23361) -Codechange: move multiplayer DoCommand callback code so other ↵truebrain
script users can call their own
2011-11-29(svn r23360) -Codechange: move AIInstance to ScriptInstance, making it ↵truebrain
reusable by other script API instances