Age | Commit message (Collapse) | Author |
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This can avoid out-of-memory situations due to single scripts using up the entire address space.
Instead, scripts that go above the maximum are killed.
The maximum is default 1 GB per script, but can be configured by a setting.
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progressing, thus break-on-log now works also for Game Scripts.
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(Hirundo)
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GameScript
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don't sleep on DoCommand while doing so
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layer violation anymore
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global variable in script_controller
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script users can call their own
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reusable by other script API instances
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