Age | Commit message (Collapse) | Author |
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This can avoid out-of-memory situations due to single scripts using up the entire address space.
Instead, scripts that go above the maximum are killed.
The maximum is default 1 GB per script, but can be configured by a setting.
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be of type integer instead of boolean
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file io code instead of assuming MAX_PATH is okay
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and strecat.
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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progressing, thus break-on-log now works also for Game Scripts.
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(Hirundo)
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GameScript
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script.script_max_opcode_till_suspend
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duplication (and in time, different values)
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reusable by other script API instances
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