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path: root/src/script/script_instance.cpp
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2014-04-23(svn r26489) -Codechange: properly account for the end of buffers in the ↵rubidium
file io code instead of assuming MAX_PATH is okay
2014-04-23(svn r26485) -Codechange: Replace ttd_strlcpy and ttd_strlcat with strecpy ↵frosch
and strecat.
2014-04-23(svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵rubidium
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2013-11-23(svn r26057) -Fix: a number of possibly uninitialised variablesrubidium
2013-06-09(svn r25342) -Add: StoryPage data structures and GS APIzuu
2012-09-21(svn r24538) -Fix-ish: remove compiler warning about initialization orderyexo
2012-09-21(svn r24537) -Feature: Scripts can be suspended even if the game is still ↵zuu
progressing, thus break-on-log now works also for Game Scripts.
2012-08-13(svn r24468) -Add [FS#5219]: API compatibility scripts for Goal Scripts ↵yexo
(Hirundo)
2012-01-03(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp filesrubidium
2011-12-19(svn r23632) -Add: GSCompanyMode, to change company in GameScriptstruebrain
2011-12-19(svn r23630) -Add: a Goal GUI to show your current goalstruebrain
2011-12-19(svn r23623) -Add: allow bi-directional communication with the AdminPort and ↵truebrain
GameScript
2011-12-01(svn r23387) -Fix: move ai.script_max_opcode_till_suspend to ↵truebrain
script.script_max_opcode_till_suspend
2011-12-01(svn r23386) -Fix: debug script related events to 'script' (removes 'ai')truebrain
2011-11-29(svn r23366) -Codechange: move most of the Dummy code to script/, unifying ittruebrain
2011-11-29(svn r23365) -Codechange: move constants to a single place, to avoid ↵truebrain
duplication (and in time, different values)
2011-11-29(svn r23360) -Codechange: move AIInstance to ScriptInstance, making it ↵truebrain
reusable by other script API instances