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Erich/openttd
chunnel
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signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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src
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script
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script_instance.cpp
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Author
2021-12-16
Codechange: Pass additional data as byte stream to command callbacks.
Michael Lutz
2021-12-16
Codechange: Untangle command code, flags and error string for DoCommand*.
Michael Lutz
2021-10-20
Fix #9626, ddafc0d: Incorrect loading of script saved data (#9629)
Loïc Guilloux
2021-07-06
Fix 39e90ec: Integers for scripts are 64bit, but saved as 32bit (#9415)
Loïc Guilloux
2021-07-02
Feature: framework to make savegames self-descriptive
Patric Stout
2021-06-15
Change: prefix SL_ARR with the length of the array
Patric Stout
2021-06-13
Codechange: convert printf DEBUG statements to fmt Debug statements
rubidium42
2021-06-12
Fix #9353: [Script] Garbage collecting on priority queues could crash the game
rubidium42
2021-06-10
Fix: [Script] Ensure the saved script strings are properly validated and term...
rubidium42
2021-05-31
Codechange: C++-ify lists for SaveLoad (#9323)
Patric Stout
2021-05-03
Codechange: Replace FOR_ALL_SEARCHPATHS with range-based for loops
glx22
2021-04-17
Change: [Script] Let Script_FatalError use std::string instead of const char *
Rubidium
2020-12-27
Codechange: Convert some more FIO functions to take std::string.
Michael Lutz
2020-12-27
Codechange: Use std::string in FIO search path handling.
Michael Lutz
2020-06-01
Add: [Script] Native priority queue; useful e.g. for pathfinders.
Michael Lutz
2019-11-15
Fix #7606: Game crash when trying to clean up a crashed script
Charles Pigott
2019-11-15
Codechange: new instead of malloc
Charles Pigott
2019-11-10
Cleanup: Removed SVN headers
S. D. Cloudt
2019-09-07
Fix b3fd7879: Ignore command flags when verifying script commands
Niels Martin Hansen
2019-09-07
Fix #7188: check the validity of command callback for scripts (#7701)
glx22
2019-05-15
Codechange: catch script exceptions by reference
glx
2019-05-11
Change: Limit memory allocations for each Squirrel instance
Niels Martin Hansen
2019-04-10
Codechange: Use null pointer literal instead of the NULL macro
Henry Wilson
2014-09-07
(svn r26785) -Fix [Squirrel]: loading a value saved as boolean caused it to b...
rubidium
2014-09-06
(svn r26771) -Cleanup: remove OTTD2SQ and SQ2OTTD
rubidium
2014-04-23
(svn r26489) -Codechange: properly account for the end of buffers in the file...
rubidium
2014-04-23
(svn r26485) -Codechange: Replace ttd_strlcpy and ttd_strlcat with strecpy an...
frosch
2014-04-23
(svn r26482) -Codechange: add an include that allows us to undefine/redefine ...
rubidium
2013-11-23
(svn r26057) -Fix: a number of possibly uninitialised variables
rubidium
2013-06-09
(svn r25342) -Add: StoryPage data structures and GS API
zuu
2012-09-21
(svn r24538) -Fix-ish: remove compiler warning about initialization order
yexo
2012-09-21
(svn r24537) -Feature: Scripts can be suspended even if the game is still pro...
zuu
2012-08-13
(svn r24468) -Add [FS#5219]: API compatibility scripts for Goal Scripts (Hiru...
yexo
2012-01-03
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
rubidium
2011-12-19
(svn r23632) -Add: GSCompanyMode, to change company in GameScripts
truebrain
2011-12-19
(svn r23630) -Add: a Goal GUI to show your current goals
truebrain
2011-12-19
(svn r23623) -Add: allow bi-directional communication with the AdminPort and ...
truebrain
2011-12-01
(svn r23387) -Fix: move ai.script_max_opcode_till_suspend to script.script_ma...
truebrain
2011-12-01
(svn r23386) -Fix: debug script related events to 'script' (removes 'ai')
truebrain
2011-11-29
(svn r23366) -Codechange: move most of the Dummy code to script/, unifying it
truebrain
2011-11-29
(svn r23365) -Codechange: move constants to a single place, to avoid duplicat...
truebrain
2011-11-29
(svn r23360) -Codechange: move AIInstance to ScriptInstance, making it reusab...
truebrain