Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-11-10 | Cleanup: Removed SVN headers | S. D. Cloudt | |
2019-04-10 | Codechange: Use null pointer literal instead of the NULL macro | Henry Wilson | |
2019-02-02 | Change: Allow AI companies to start immediately. | Samu | |
Allow multiple AIs to possibly start in the same tick. start_date = 0 becomes a special case, where random deviation does not occur. If start_date was not already 0, then a minimum value of 1 must apply. | |||
2014-04-24 | (svn r26493) -Codechange: use strecat to concatenate script settings instead ↵ | rubidium | |
of manually accounting for the amount of characters that has been written | |||
2013-07-12 | (svn r25592) -Fix [FS#5644]: Changing the script difficulty level in-game ↵ | rubidium | |
would also change the settings using the default even though they were not allowed to change in-game | |||
2012-06-01 | (svn r24317) -Feature: Add dropdowns to AI configurations, if all values ↵ | frosch | |
have labels. | |||
2012-02-12 | (svn r23936) -Feature [FS#5047]: readme/licence/changelog viewer for AI and ↵ | rubidium | |
game scripts (LordAro) | |||
2012-01-03 | (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed | rubidium | |
2011-11-29 | (svn r23364) -Codechange: refactor AIConfig, moving it mostly to Scriptconfig | truebrain | |