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path: root/src/script/script_config.cpp
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2019-04-10Codechange: Use null pointer literal instead of the NULL macroHenry Wilson
2018-09-20Fix #6892: [Script] CONFIG_RANDOM did not use the full parameter range (#6902)SamuXarick
2014-04-25(svn r26509) -Codechange: replace strdup with stredup (the latter ensures ↵rubidium
the return is not NULL)
2014-04-24(svn r26505) -Fix (r23634, r26493): Incorrect usage of strecpy/strecatfrosch
2014-04-24(svn r26493) -Codechange: use strecat to concatenate script settings instead ↵rubidium
of manually accounting for the amount of characters that has been written
2014-04-23(svn r26486) -Codechange: replace a number of snprintfs with seprintfrubidium
2014-04-23(svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵rubidium
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2013-07-12(svn r25592) -Fix [FS#5644]: Changing the script difficulty level in-game ↵rubidium
would also change the settings using the default even though they were not allowed to change in-game
2012-12-05(svn r24788) -Change: Detach script settings from difficulty settings. ↵frosch
Always allow changing all script settings without setting difficulty to custom.
2012-12-05(svn r24786) -Codechange: Add SettingsProfile enum for difficulty profiles ↵frosch
and highscore tables.
2012-02-12(svn r23936) -Feature [FS#5047]: readme/licence/changelog viewer for AI and ↵rubidium
game scripts (LordAro)
2012-01-03(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp filesrubidium
2011-11-29(svn r23364) -Codechange: refactor AIConfig, moving it mostly to Scriptconfigtruebrain