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2021-06-13Codechange: make the name of SettingDesc a std::stringrubidium42
2021-06-11Fix 4079c47: Missed a file when removing generated .sq files from the repo ↵Loïc Guilloux
(#9350)
2021-06-11Fix: [Script] doxygen_filter is very strict about DOXYGEN_API usage (#9351)Loïc Guilloux
2021-06-06Codechange: merge guiflags and flags in settings .ini filesPatric Stout
It was rather confusing which one was for what, especially as some SaveLoad flags were settings-only. Clean up this mess a bit by having only Setting flags.
2021-05-31Codechange: use AsIntSetting()->Read() wrapper if possible (#9324)Patric Stout
2021-05-30Codechange: [Network] Let admin-game script use std::stringrubidium42
2021-05-30Codechange: [Game] Pass the length instead of '\0' terminating (and undoing ↵rubidium42
that) in the middle of a C-string
2021-05-29Codechange: use setting name instead of index for CmdChange(Company)Setting ↵Patric Stout
(#9306) This is mostly done as there are now constraints on settings.ini you might not expected. For example, conditional settings always have to come last, as otherwise they would influence the index.
2021-05-29Codechange: Rename window related DeleteXXX to match new behaviourglx22
2021-05-29Codechange: move from C-string to std::string for DoCommandrubidium42
2021-05-29Codechange: move casting a "const char *" to "char *" to the callerPatric Stout
It is not nice to have your definition say you won't change a value while in fact the whole reason for your existance is to change it.
2021-05-29Fix: ScriptObject::DoCommand could modify "text" while defined "const"Patric Stout
This could have unwanted side-effects, as it could change the source for ever and ever.
2021-05-29Codechange: rename str_validate to StrMakeValid(InPlace) (#9304)Patric Stout
This to be more explicit the function changes the value, and not returns yes/no.
2021-05-27Codechange: remove SettingDescType in lieu of the actual classesrubidium42
2021-05-27Codechange: let SettingDesc extend SettingDescBaserubidium42
2021-05-27Codechange: just pass the SettingDesc to SetSettingValue and remove ↵rubidium42
distinction between (non)company
2021-05-16Codechange: [Network] Let NetworkClientInfo use std::stringrubidium42
2021-05-15Change: Use gender-neutral pronounsrubidium42
2021-05-13Codechange: clean up C-string support from settingsrubidium42
2021-05-13Codechange: Replace TILE_AREA_LOOP with range-based for loopsglx22
2021-05-08Change: Use gender-neutral pronouns in console command messages (and ↵William Davis
comments) (#9203)
2021-04-29Codechange: Replace FOR_ALL_CARGOSPECS with range-based for loopsglx22
2021-04-29Fix: [MinGW] Set minimum OS version to Windows XP (#9135)Loïc Guilloux
2021-04-22Codechange: Replace CMD_SET_GROUP_REPLACE_PROTECTION with generic ↵peter1138
CMD_SET_GROUP_FLAG.
2021-04-22Codechange: Replace Group::replace_protection with Group::flagspeter1138
2021-03-14Change: Heading for 1.12 now (#8862)Patric Stout
2021-02-26Fix 02e770ff: allow estimating CloneVehicle if short on money (#8748)Patric Stout
CheckCompanyHasMoney() was also executed when not using DC_EXEC, resulting in an error about shortage of money instead of the estimation. This mostly is a problem for AI players, as they will have no way to know how much it would have cost.
2021-02-14Feature: [GS] Allow non-question type windows to have no buttonsdP
2021-01-22Feature: Allow GameScripts to add additional text to Industry view windowdP
2021-01-22Feature: Add tile parameter for GSCompany.ChangeBankBalance to show text ↵Pavel Stupnikov
effect if needed (#8573)
2021-01-10Fix 218f40e: Warning about 32-bit shift implicitly converted to 64 bitsSamuXarick
2021-01-09Add: [Script] ScriptCargo::GetName, to get the human readable name of a ↵Patric Stout
cargo (#8544) Of course this translates into AICargo.GetName() for AIs and GSCargo.GetName() for GameScripts.
2021-01-08Codechange: Remove min/max functions in favour of STL variants (#8502)Charles Pigott
2020-12-28Fix #8453: [Script] Don't truncate loan variation to 32bitglx22
2020-12-27Codechange: Replace FOR_VEHICLE_ORDERS with range-based for loopsglx22
2020-12-25Codechange: use C++11 constructs for for-each loops (#8432)Patric Stout
2020-12-25Codechange: move block a bit lower to increase readabilityPatric Stout
It was rather confusing that "library_name" was calculated, and then not used to do the FindLibrary() call. Flipping those two blocks around makes it a bit more sane to read.
2020-12-25Doc: for over 10 years now, we do not load the exact AI version first (#8431)Patric Stout
See commit fae34ee7 for details. The documentation simply never got updated.
2020-12-22Feature: Set exclusive access to industry from GS (#8115)Pavel Stupnikov
2020-12-22Feature: Influence industry production changes from GS (#7912)Niels Martin Hansen
2020-12-13Add: [CMake] Option to only build tools/docsglx22
2020-12-12Add: [CMake] targets to generate documentationglx22
2020-09-25Codechange: Make codestyle for CMake files consistent for 'control' statementsCharles Pigott
2020-07-16Change: rewrote squirrel_export in CMakeglx
2020-07-16Change: rewrote generate_widget in CMakeglx
2020-07-10Update: Disuse of STR_ERROR_INCOMPATIBLE_ROADTrevorShelton
2020-06-27Codechange: Make sure script enums are the same size as their normal ↵Charles Pigott
counterparts
2020-06-27Fix: Warning about using the wrong enum typeCharles Pigott
2020-06-05Add: introduce CMake for project managementPatric Stout
CMake works on all our supported platforms, like MSVC, Mingw, GCC, Clang, and many more. It allows for a single way of doing things, so no longer we need shell scripts and vbs scripts to work on all our supported platforms. Additionally, CMake allows to generate project files for like MSVC, KDevelop, etc. This heavily reduces the lines of code we need to support multiple platforms from a project perspective. Addtiionally, this heavily improves our detection of libraries, etc.
2020-06-01Add: [Script] Native priority queue; useful e.g. for pathfinders.Michael Lutz