Age | Commit message (Collapse) | Author |
|
others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
|
|
|
|
even over network
|
|
CompanyMode is active in that scope
|
|
|
|
(GameScript only)
|
|
|
|
(for roads) and ScriptTunnel:BuildTunnel (for roads) to work for GameScript
|
|
|
|
(GameScript only)
|
|
|
|
(GameScript only)
|
|
the owner of those objects (GameScript only)
|
|
GameScript
|
|
|
|
|
|
(GameScript only)
|
|
1970 of the real system (GameScript only)
|
|
ScriptGame::GetLandscape (GameScript only)
|
|
|
|
(GameScript only)
|
|
|
|
|
|
select this GS via the GUI (optional, defaults to false)
|
|
only with GS prefix (and in game/library)
|
|
don't sleep on DoCommand while doing so
|
|
|
|
|
|
|
|
|
|
API when they refer to the in-game values in the cases where that is possible and sensible
|
|
|
|
|
|
if the sign name was too long.
|
|
relatives.
|
|
|
|
|
|
ScriptTile::GetTownAuthority() (tnx to Torrasque for reporting)
|
|
by not crashing when loading such savegame or when an airport is removed
|
|
|
|
ScriptStation::GetCoverageRadius doesn't work for STATION_AIRPORT
|
|
into account resulting in wrong noise levels or nearests towns (patch by Zuu)
|
|
|
|
|
|
|
|
causing funny results in some corner cases
|
|
didn't work
|
|
|
|
|
|
|