Age | Commit message (Collapse) | Author |
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a valid railtype, though it was not used anyway. Remove the need to set one.
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random town name, don't bother sending a command, but fail immediately.
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independent of advanced setting for that
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status and is only meant for commands.
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whether ScrtipRoad::SetCurrentRoadType was called appropiately.
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only implicit orders.
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internal IsValidRoadType assertion
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after that simple check was documented as a precondition
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send text with command codes to user editable texts such as sign and station names
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is not the name given by GetName but GetInstanceName
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growth via ScriptTown::SetGrowthRate and GetGrowthRate.
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rate set previously via GSTown::SetGrowthRate.
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passed to GSTown::SetGrowthRate, instead of masking it to 16 bit.
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or because technically the wrong value was tested
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textfile GUI (LordAro)
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true for tiles outside of the map, if they happened to wrap around into a valid area. (Bolt)
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Admin port failed
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EXPENSES_INVALID in the script API
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ScriptCompany::ChangeBankBalance
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money to companies
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rename towns
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90c920601c84975acb694f3673e2beb08b013753)
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was not updated when a string changed while the window is open
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when removing inexisting rail
-Fix [FS#5650]: [Script] Be more specific that a non-NewGRF station can be built when asking for a NewGRF station
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move an order to its current location
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could not be built by an AI via callback 18, an unknown error would be thrown instead of falling back to the default station
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automatically ignored and removed upon mrproper/distclean. Furthermore remove the gamedocs folder too
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that XXList::AddItem has a default for value if it isn't filled in.
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before they were shown, causing an assertion to trigger
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validations for setting the extra text in the town window became too stringent
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not the page id
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decoded text as string to pass along
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them into a plain C string and then pass them on
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president names in script APIs
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