Age | Commit message (Collapse) | Author |
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90c920601c84975acb694f3673e2beb08b013753)
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was not updated when a string changed while the window is open
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when removing inexisting rail
-Fix [FS#5650]: [Script] Be more specific that a non-NewGRF station can be built when asking for a NewGRF station
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move an order to its current location
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could not be built by an AI via callback 18, an unknown error would be thrown instead of falling back to the default station
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automatically ignored and removed upon mrproper/distclean. Furthermore remove the gamedocs folder too
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that XXList::AddItem has a default for value if it isn't filled in.
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before they were shown, causing an assertion to trigger
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validations for setting the extra text in the town window became too stringent
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not the page id
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decoded text as string to pass along
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them into a plain C string and then pass them on
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president names in script APIs
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picker since it is not resizeable anyway.
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companies than your own
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list window
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returning the same result as in TestMode during world generation
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as completed.
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IsSnowTile work, i.e. the ones without infrastructure or buildings
-Feature: introduce GetTerrainType which allows one to get that information for tiles with buildings and infrastructure as well
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and Count(), and replace them with VehicleCargoList::StoredCount(), TotalCount(), StationCargoList::AvailableCount() and TotalCount(). (fonsinchen)
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between a cargo-station combination with or without rating, so introduce [AI|GS]Station::HasRating and let GetRating return -1 when there is no rating
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for large values (>65535)
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in the town directory window (sbr)
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they go bankrupt or are taken over.
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removed/converted
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parameters (frosch123)
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Eagle_rainbow)
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various sources (including Eagle_rainbow, MinchinWeb)
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