Age | Commit message (Collapse) | Author |
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(#9350)
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Allow more direct player-initiated interaction for Game Scripts, by letting the GS put push-buttons on storybook pages. These buttons can either trigger an immediate event, or require the player to first select a tile on the map, or a vehicle.
Additionally this reworks how the storybook pages are layouted and rendered, to allow for slightly more complex layouts, and maybe speeding drawing up a bit.
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scripts and fix documentation.
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industry, or town when publishing news.
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station
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page elements for a given page
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rate set previously via GSTown::SetGrowthRate.
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money to companies
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rename towns
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IsSnowTile work, i.e. the ones without infrastructure or buildings
-Feature: introduce GetTerrainType which allows one to get that information for tiles with buildings and infrastructure as well
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deliveries done by companies.
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and a town.
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window's title from a (small) set of options
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company(ies). It can contain random text, and at most 3 buttons from a collection of 17
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even over network
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(GameScript only)
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(GameScript only)
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(GameScript only)
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GameScript
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ScriptGame::GetLandscape (GameScript only)
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API when they refer to the in-game values in the cases where that is possible and sensible
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C++ glue templates to script/api/template
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