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path: root/src/script/api/script_tile.hpp
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2019-12-17Add #7801: [Script] more error mappingsglx
2019-11-10Cleanup: Removed SVN headersS. D. Cloudt
2019-10-27Fix: spelling/grammar in script_tile.hpp (#7804)James103
2019-09-08Add: Allow GameScript to demolish without a companyMax Maton
This allows GameScripts to shrink towns as well as grow them.
2013-04-30(svn r25213) -Fix [FS#5537]: clarify on which tiles IsDesertTile and ↵rubidium
IsSnowTile work, i.e. the ones without infrastructure or buildings -Feature: introduce GetTerrainType which allows one to get that information for tiles with buildings and infrastructure as well
2012-10-10(svn r24584) -Doc: [Script] Improve API documentation.frosch
2011-12-19(svn r23633) -Add: allow most build commands from GameScript given a ↵truebrain
CompanyMode is active in that scope
2011-12-19(svn r23629) -Add: allow ScriptRoad::BuildRoad, ScriptBridge::BuildBridge ↵truebrain
(for roads) and ScriptTunnel:BuildTunnel (for roads) to work for GameScript
2011-12-19(svn r23614) -Add: more API functions exposed to NoGo (part 1)truebrain
2011-12-15(svn r23521) -Codechange: use the actual enum values from the 'core' in the ↵rubidium
API when they refer to the in-game values in the cases where that is possible and sensible
2011-11-29(svn r23370) -Add: support @api tag in API header files, to select which API ↵truebrain
should receive the defined classes and functions
2011-11-29(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)truebrain
2011-11-29(svn r23354) -Codechange: move all src/ai/api/ai_*.[hc]pp files to ↵truebrain
src/script/api/script_* (Rubidium)