Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-09-14 | Feature: [AI/GS] Missing water related functions and objects (#8390) | SamuXarick | |
2019-11-10 | Cleanup: Removed SVN headers | S. D. Cloudt | |
2019-09-08 | Add: Allow GameScript to demolish without a company | Max Maton | |
This allows GameScripts to shrink towns as well as grow them. | |||
2019-05-01 | Feature: Add NotRoadTypes (NRT) | peter1138 | |
2019-04-10 | Codechange: Use null pointer literal instead of the NULL macro | Henry Wilson | |
2014-04-23 | (svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵ | rubidium | |
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values | |||
2013-10-06 | (svn r25815) -Fix [FS#5754]: ScriptTile::IsBuildableRectangle could report ↵ | frosch | |
true for tiles outside of the map, if they happened to wrap around into a valid area. (Bolt) | |||
2013-04-30 | (svn r25213) -Fix [FS#5537]: clarify on which tiles IsDesertTile and ↵ | rubidium | |
IsSnowTile work, i.e. the ones without infrastructure or buildings -Feature: introduce GetTerrainType which allows one to get that information for tiles with buildings and infrastructure as well | |||
2012-01-03 | (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files | rubidium | |
2011-12-19 | (svn r23633) -Add: allow most build commands from GameScript given a ↵ | truebrain | |
CompanyMode is active in that scope | |||
2011-12-19 | (svn r23632) -Add: GSCompanyMode, to change company in GameScripts | truebrain | |
2011-12-10 | (svn r23486) -Fix (r22764): 3 for the price of 1: fix up ↵ | truebrain | |
ScriptTile::GetTownAuthority() (tnx to Torrasque for reporting) | |||
2011-11-29 | (svn r23355) -Codechange: rename all AI* to Script* (Rubidium) | truebrain | |
2011-11-29 | (svn r23354) -Codechange: move all src/ai/api/ai_*.[hc]pp files to ↵ | truebrain | |
src/script/api/script_* (Rubidium) |